It’s a slow day at work so I thought I’d start an old favourite thread title from 1E Thrones (it’s been ages since I started one). So without any further preamble (as if I do), here are my wishes for the next FAQ .
JOUST FAQ WISHES
ERRATA
None – changing the written text of a card is a last resort, better to change the rules
RESTRICTED
The following cards are Restricted: a tournament deck may only feature 1 of these cards (up to the permitted maximum).
First Snow of Winter
This plot has distorted the meta far too much, destroying archetypes and making Lanni ambush too good
Trading with the Pentoshi
This plot injects too much on-call gold into the game and big boards, restricting it lowers playable cost curve
Counting Coppers
This plot injects too much on-call card draw into the game, restricting it makes other source draw more valuable
Varys’ Riddle
This plot is too easy an opener and often mitigates 1 character set ups hence encourages high curve builds
RULES
Revision to some unintuitive card interaction rulings including:
Tears of Lys – “choose†is no longer a pre-requisite explicit wording for targeting where choice is implicit in executing the text
Riddle – the opponent’s “when revealed†plot text appears on your card, has no effect in some cases (like Harvest and Throne)
Stand – where not stated, no card may be stood more than 3 times in a phase using the same ability (better than Jeyne errata)
I’m sure there’s other silliness that cause barriers for entry and gives LCG players a bad reputation of being “sad rules lawyersâ€
MULLIGAN
The rules for a Mulligan in a tournament are different. Instead of returning all cards to your deck and reshuffling, each player puts aside face down any number of their initially drawn cards, refills their hand back to 7 cards then shuffles the cards put aside back into their deck (opponent then cuts).
SCORING
A player scores 1 point for a win and 0 points for a loss. When time is called, the current turn is played, then the player with more power wins. If tied on power, the player with more total cards controlled in play wins. If tied, the player with more cards in hand wins. If tied, the player with more cards left in their deck wins. If tied, first player wins.
PRIZES
Better – stop killing the competitive game with paltry prizes, skinflint FFG OP, this is such a short-term approach
So what are your FAQ wishes? What is it about the game that you consider a blemish that can be easily fixed?