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Deck size


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34 replies to this topic

#21
phillosmaster

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True but still I'm coming from the perspective of wanting to play things like Lucky or Backstab twice as much which won't happen unless I play amulet later in the game.  While discarding a card to a skill check then using it from the discard pile is still a bonus it's hardly the same thing and I don't think Wendy needs to have the amulet early game to be successful.


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#22
MightyToenail

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I think it's unfair to complain about Daisy needing specific cards when Agnes literally needs like four different cards just to work.


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#23
phillosmaster

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I do enjoy that people are getting passionate about defending their favorite investigators.  That is a good sign for the game.


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#24
MightyToenail

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I do enjoy that people are getting passionate about defending their favorite investigators.  That is a good sign for the game.


Passionate?! Are you saying that you don't agree that Daisy is awesome?!
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#25
Ironswimsuit

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Awesome at investigating and being immediately eaten by monsters, maybe.


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#26
phillosmaster

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Somehow I imagine Brian Blessed is yelling at me.  I think it's the bearded avatar and your use of punctuation.  Since that demands respect I'll give Daisy my best effort for a full evaluation with the caveat that I've only played her a handful of times.

 

I think Daisy is actually really good, but she needs to be paired with a more combat capable Investigator if you want to go down certain campaign branches.  She can put up a fighting utilizing some of her cards, but putting up a sustained fight or facing off against some of the worst the game has to offer (I'm thinking the stuff that comes up in scenario 3 of the core campaign) is going to be a challenge to her.  This is a thematic win in my opinion because nothing about her character screams I am capable in a fight.  I think her strengths are in a support role and being a clue vacuum.  Being able to investigate quickly is actually a huge boon in the core campaign.  She has a really high sanity count so she doesn't go insane easily which is really great (that is a real concern).  Her free action to use Tomes is really great considering the Tomes we have all have really cool abilities.

 

As an offensive magic user I don't think she's great yet.  Maybe with more support from future expansion this will be a better options for her.  As is if you need to fight you are probably better off avoiding combat or throwing a knife.  Agnes' direct damage ability for taking horror make her a much better offensive magic user and her access to things like Book of Shadows and Grotesque Statue strengthen that position (also her 5 willpower makes Shriveling a much bigger boon).  Though as the card pool grows we might see more support for Daisy in this area.

 

That said besides investigation and buffs she seems to be the biggest combo enabler in the core set.  She has a very lengthy list of cards that will help her search her deck for stuff:   Cryptic Research, Arcane Initiate, Old Book Of Lore, Research Librarian and Scrying that I can see from a quick review.  With that much ability selectively draw not just your deck but potentially another investigators deck she seems like an investigator that makes all the investigators more consistent.  Also thematically scrying and searching your deck is pretty well linked to doing research, which is a skill in which a librarian should be talented.

 

So thematically she is a win, which is more that half the battle for me to declare her as a great character design.  The other side is her usefulness and I feel she is useful as an clue investigator, a booster with Encyclopedia, and as the most powerful draw assistant which will help make each player's game more consistent.


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#27
dboeren

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If you want to use Daisy solo and have her fight, you're going to need 2x cores.  Two copies of Shriveling and Mind over Matter are a must.  Arcane Initiates to help fetch the spells, and Holy Rosary would be handy to boost Willpower for Shriveling shots.  Or you can take the Talent pumper and give her whatever money cards to help fuel it.

 

But, it's still not her speciality and you do need multiple specific cards to pull it off.  Wouldn't be a bad idea to have a couple knives in there to throw as a backup plan either.


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#28
phillosmaster

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and Shriveling is nice because it doesn't clog your hands and Daisy's hand slots are hotly contested between investigation items, weapons and preferably Tomes.  If you don't need to waste a hand slot on a weapon that's a huge relief.  Therefore I agree 2x Shriveling seems like a must in a solo Daisy deck even though I said Daisy isn't a very strong magic users (and a couple of knives just incase sounds like a reasonable plan).

 

Also for tough enemies (that are not Elite obviously) Disc of Itzamna was made for Daisy so that seems to be a priority acquisition.  Rosary will help you out in combat but Disc just makes your problems go away.  Even Daisy's accessory slot is a tough call.  She's a tough build. Using Scrying on the Encounter deck for Daisy seems like a must so you know what you about to face and can setup for it before hand.  That is considering she can't Evade well she'll have a tough time reacting once a monster is in plays.

 

Add:  Just a note she does have access to both monster and treachery cancellation in the form of Disc of Itzamna and Ward Of Protection.  That means if she is Scrying the Encounter deck and searching her deck she has potentially answers for almost anything.  So that's something to take into consideration.  It's just a matter of getting this Daisy engine going. 


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#29
MightyToenail

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Somehow I imagine Brian Blessed is yelling at me. I think it's the bearded avatar and your use of punctuation. Since that demands respect I'll give Daisy my best effort for a full evaluation with the caveat that I've only played her a handful of times.

I think Daisy is actually really good, but she needs to be paired with a more combat capable Investigator if you want to go down certain campaign branches. She can put up a fighting utilizing some of her cards, but putting up a sustained fight or facing off against some of the worst the game has to offer (I'm thinking the stuff that comes up in scenario 3 of the core campaign) is going to be a challenge to her. This is a thematic win in my opinion because nothing about her character screams I am capable in a fight. I think her strengths are in a support role and being a clue vacuum. Being able to investigate quickly is actually a huge boon in the core campaign. She has a really high sanity count so she doesn't go insane easily which is really great (that is a real concern). Her free action to use Tomes is really great considering the Tomes we have all have really cool abilities.

As an offensive magic user I don't think she's great yet. Maybe with more support from future expansion this will be a better options for her. As is if you need to fight you are probably better off avoiding combat or throwing a knife. Agnes' direct damage ability for taking horror make her a much better offensive magic user and her access to things like Book of Shadows and Grotesque Statue strengthen that position (also her 5 willpower makes Shriveling a much bigger boon). Though as the card pool grows we might see more support for Daisy in this area.

That said besides investigation and buffs she seems to be the biggest combo enabler in the core set. She has a very lengthy list of cards that will help her search her deck for stuff: Cryptic Research, Arcane Initiate, Old Book Of Lore, Research Librarian and Scrying that I can see from a quick review. With that much ability selectively draw not just your deck but potentially another investigators deck she seems like an investigator that makes all the investigators more consistent. Also thematically scrying and searching your deck is pretty well linked to doing research, which is a skill in which a librarian should be talented.

So thematically she is a win, which is more that half the battle for me to declare her as a great character design. The other side is her usefulness and I feel she is useful as an clue investigator, a booster with Encyclopedia, and as the most powerful draw assistant which will help make each player's game more consistent.


Good points. She is not good solo (ghoul priest anyone), so I'll probably be playing Daisy alongside Skids or Roland the majority of the time, so should be fine.


Also, if only I had as glorious a beard as my avatar does. And as for punctuation, I'm using excessive punctuation to offset the complete and utter lack of it on this site. :P
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#30
Ironswimsuit

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I like how you like your own posts.


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#31
MightyToenail

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I like how you like your own posts.

Because why not, amiright? 


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#32
phillosmaster

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It does make you seem very confident.


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#33
MightyToenail

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It does make you seem very confident.


Only if someone else also likes it. Otherwise I just seem stupid.

#34
nightcrawlers

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Wait, Wendy isn't good?
I'd rate them:
Roland
Daisy
Wendy
Skids
Agnes
But the top three are fairly close.


I think it really depends on how you are playing the game. Solo v Coop, what difficulty and starter deck v deck building.

Starting starter deck solo I'd rate Roland #1 on normal
I haven't had the opportunity to start deck building but I think at the higher difficulties Roland's low sanity is going to really punish him compared to other investigators.

#35
phillosmaster

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You need to do something about Roland's 3 Willpower.  If he has no support in his deck for Willpower checks he will stumble against some of the worst Treacheries in the core set.  He has answers.  It's just a matter of putting them in there and not falling into the trap of going too specialized with him.

 

If Roland get's some mental Trauma on him he becomes a pretty big liability.  Luckily he does have access to First Aid, which has helped greatly.

 

I'd say Roland is the easiest Solo investigator by far to pilot.  He is the most straightforward Investigator to play since he can fight and investigate without having to rely too much on extra tools or card combos.