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40 replies to this topic

#21
Ywingscum

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Bossk      11 HP

 

1 Melee

2 Melee

1 Ranged

1 Disrupt

1 Resource

Blank

 

When resolving Bossk's character and/or upgrade dice, ignore shields.

 

12/16


  • DranikiCix likes this

#22
NemesisTk

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IG-88. Yellow Villian

11 HP

1 Ranged
2 Ranged
3/1 Ranged
1 Melee
1 Resource
1 Blank

When playing a weapon upgrade on this character you may immediately roll the die into your die pool.

13/17

#23
Hakkor

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Ezra Bridger. Blue Hero.

 

8hp

 

1 Ranged

1 Melee

1 Discard

1 Focus

1 Resource

1 Blank

 

When Ezra Bridger is affected by an enemy card effect or special ability, you may remove one of his character die from the dice pool to ignore the effect on him. Resolve the rest of the effect normally.

 

"I have already escaped from a place like this several times"

 

8/11



#24
pantsyg

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In the LCG, Chrwbacca had a great ability that deals damage back at opponents who damage him. In this game you'd have to tune it so he wasn't OP, but I'd love to see something like that, with his dice sides and prices scaled so you can run him as a compliment to Han.

#25
Hakkor

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Some sort of "if Chewbacca was delt damage this round, deal 1 damage to an enemy character", and make your opponent choose between getting damage back or striking a heavily shielded Han.



#26
pantsyg

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I like something with a bit more power, but that can be played around. One bonus damage a turn from Chewie seems a little light to have an impact. Something like either:

 

-"After the first time Chewbacca is dealt damage this turn, deal that amount of damage to a target enemy character."

 

This allows the opponent to play around by pinging Chewie with light damage first, but messes with their action economy. A clear counter to heavy-burst aggro. 

 

-"After Chewbacca is dealt damage, immediately resolve one of his character (maybe also "or upgrade") dice."

 

A little more RNG than pure damage, but perhaps more balanced depending on his sides, and naturally limited by the number of dice he has available. 


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#27
Sleepa

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Yoda
'Wise Master'

13 Health

14/19

Die sides:

2 Melee
2 Melee
2 Focus
1 Shield
1 Resource

Ability: "Reduce the cost to attach Blue Ability upgrades to this character by 2"



#28
Asklepios

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Yaddle

Patient Silence

(Blue, Hero, Unique)

 

10 Health

10/12

 

1 Focus

2 Focus

1 Resource

2 Resources

1 Melee

Blank

 

On the first turn of the game you may not activate this character.



#29
Asklepios

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Darth Maul

Sith Apprentice

(Blue, Villain, Unique)

 

11 Health

12/15

 

1 Melee

2 Melee

+2 Melee

1 Shield

1 Disrupt

Blank

 

Action - Spend 1 Resource to ready Darth Maul if your opponent has more ready characters than you.

 

 

((Note intentionally priced to block eMaul/eFett!)



#30
Etaywah

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Darth Maul

Sith Apprentice

(Blue, Villain, Unique)

 

11 Health

12/15

 

1 Melee

2 Melee

+2 Melee

1 Shield

1 Disrupt

Blank

 

Action - Spend 1 Resource to ready Darth Maul if your opponent has more ready characters than you.

 

 

((Note intentionally priced to block eMaul/eFett!)

 

I like it because it forces a fast turn on the opponent. Act quick or I'll act twice.



#31
Asklepios

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Which is Maul's fighting style right? Use aggressive style to force opponent to be aggressive too, and then when they overextend, punish them.



#32
Abyssalfury

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Chewbacca

Red Hero

12/16

 

11 Health

 

1 Melee

2 Melee

+ 2 Ranged

1 Shield

1 Resource

Blank

 

After Chewbacca takes damage from an attack, you may discard a card from your hand (pay one resource?). If you do, turn one of your dice to a side showing damage.

 

The exact stats could be variable, but basic idea - he's a Red melee hero that complements Han.



#33
Asklepios

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Sebulba

Cheating Dug

Yellow Villain Unique

8/10

9 HP

 

1 Melee

1 Ranged

1 Disrupt

1 Discard

1 Resource

Blank

 

After you activate Sebulba, you may turn any number of dice you control to their opposite face.



#34
Asklepios

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As I got Phantom Menace on the brain, may as well do my 4 year old son's favourite character.

 

Jar Jar Binks

Gungan Exile

Yellow Hero Unique

10/13

14 HP

 

1 Disrupt

2 Disrupt

2 Disrupt (1R)

1 Discard

1 Melee

Blank

 

After you activate this character, remove this die to reroll any number of your opponent's dice.



#35
hbradley2010

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K-2SO

reprogrammed strategic droid

 

1 melee

1 range

1 shield

1 resource 

special

blank

 

special: remove any of an opponent's dice equalling a total value of 2, or pay 1 resource and remove up to a value of 3.

 

11/15

 

"There's a problem on the horizon. There is no horizon."

 

or

 

"Not me. I can survive in space."



#36
hbradley2010

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Ezra Bridger

Savior of the Rebellion

10/14

blue/hero

 

1 melee

1 range

+2 melee

1 resource

1 disrupt

blank

 

you can attach any blue weapons and equipments to this character, ignoring playing restrictions

 

you can include blue villain weapons and equipment in your deck

 

- "I don't fear you"

Vader- "Then you will die braver than most"



#37
hbradley2010

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JAR JAR

 

+gun

+melee

+resource

blank

blank

blank

 

6/10

action: remove this dice to remove an enemy dice from play with matching sides roled.

 

I think his would me more like

 

1 resource

2 resource 

+1 resource

+2 resource

blank

blank

 

For every two resources you gain per round your opponents gain one resource

 

"Thisa bad. Thisa very bad."



#38
hbradley2010

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Cad Bane

Jedi Hunter

 

11 health

14/19 cost

 

2 range

3 range 1 cost

1 melee

2 disrupt

special

blank

 

special - remove one of your die to use a special from any character or weapon in play.

 

"What are you going to do, Jedi? Torture me?"



#39
meat4444

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B-1 Battle Droid

 

5 health

5 cost

 

gray/villain (maybe neutral)

 

1 ranged

2 ranged 1 cost

2 ranged 1 cost

blank

blank

blank



#40
Austine

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B-1 Battle Droid

 

5 health

5 cost

 

gray/villain (maybe neutral)

 

1 ranged

2 ranged 1 cost

2 ranged 1 cost

blank

blank

blank

 

It starts well, but .. too much blank :)

Can't you find something sweet to add some flavour to the B1? ^^