Bossk 11 HP
1 Melee
2 Melee
1 Ranged
1 Disrupt
1 Resource
Blank
When resolving Bossk's character and/or upgrade dice, ignore shields.
12/16
Bossk 11 HP
1 Melee
2 Melee
1 Ranged
1 Disrupt
1 Resource
Blank
When resolving Bossk's character and/or upgrade dice, ignore shields.
12/16
Ezra Bridger. Blue Hero.
8hp
1 Ranged
1 Melee
1 Discard
1 Focus
1 Resource
1 Blank
When Ezra Bridger is affected by an enemy card effect or special ability, you may remove one of his character die from the dice pool to ignore the effect on him. Resolve the rest of the effect normally.
"I have already escaped from a place like this several times"
8/11
Some sort of "if Chewbacca was delt damage this round, deal 1 damage to an enemy character", and make your opponent choose between getting damage back or striking a heavily shielded Han.
I like something with a bit more power, but that can be played around. One bonus damage a turn from Chewie seems a little light to have an impact. Something like either:
-"After the first time Chewbacca is dealt damage this turn, deal that amount of damage to a target enemy character."
This allows the opponent to play around by pinging Chewie with light damage first, but messes with their action economy. A clear counter to heavy-burst aggro.
-"After Chewbacca is dealt damage, immediately resolve one of his character (maybe also "or upgrade") dice."
A little more RNG than pure damage, but perhaps more balanced depending on his sides, and naturally limited by the number of dice he has available.
Yoda
'Wise Master'
13 Health
14/19
Die sides:
2 Melee
2 Melee
2 Focus
1 Shield
1 Resource
Ability: "Reduce the cost to attach Blue Ability upgrades to this character by 2"
Yaddle
Patient Silence
(Blue, Hero, Unique)
10 Health
10/12
1 Focus
2 Focus
1 Resource
2 Resources
1 Melee
Blank
On the first turn of the game you may not activate this character.
Darth Maul
Sith Apprentice
(Blue, Villain, Unique)
11 Health
12/15
1 Melee
2 Melee
+2 Melee
1 Shield
1 Disrupt
Blank
Action - Spend 1 Resource to ready Darth Maul if your opponent has more ready characters than you.
((Note intentionally priced to block eMaul/eFett!)
Darth Maul
Sith Apprentice
(Blue, Villain, Unique)
11 Health
12/15
1 Melee
2 Melee
+2 Melee
1 Shield
1 Disrupt
Blank
Action - Spend 1 Resource to ready Darth Maul if your opponent has more ready characters than you.
((Note intentionally priced to block eMaul/eFett!)
I like it because it forces a fast turn on the opponent. Act quick or I'll act twice.
Which is Maul's fighting style right? Use aggressive style to force opponent to be aggressive too, and then when they overextend, punish them.
Chewbacca
Red Hero
12/16
11 Health
1 Melee
2 Melee
+ 2 Ranged
1 Shield
1 Resource
Blank
After Chewbacca takes damage from an attack, you may discard a card from your hand (pay one resource?). If you do, turn one of your dice to a side showing damage.
The exact stats could be variable, but basic idea - he's a Red melee hero that complements Han.
Sebulba
Cheating Dug
Yellow Villain Unique
8/10
9 HP
1 Melee
1 Ranged
1 Disrupt
1 Discard
1 Resource
Blank
After you activate Sebulba, you may turn any number of dice you control to their opposite face.
As I got Phantom Menace on the brain, may as well do my 4 year old son's favourite character.
Jar Jar Binks
Gungan Exile
Yellow Hero Unique
10/13
14 HP
1 Disrupt
2 Disrupt
2 Disrupt (1R)
1 Discard
1 Melee
Blank
After you activate this character, remove this die to reroll any number of your opponent's dice.
K-2SO
reprogrammed strategic droid
1 melee
1 range
1 shield
1 resource
special
blank
special: remove any of an opponent's dice equalling a total value of 2, or pay 1 resource and remove up to a value of 3.
11/15
"There's a problem on the horizon. There is no horizon."
or
"Not me. I can survive in space."
Ezra Bridger
Savior of the Rebellion
10/14
blue/hero
1 melee
1 range
+2 melee
1 resource
1 disrupt
blank
you can attach any blue weapons and equipments to this character, ignoring playing restrictions
you can include blue villain weapons and equipment in your deck
- "I don't fear you"
Vader- "Then you will die braver than most"
JAR JAR
+gun
+melee
+resource
blank
blank
blank
6/10
action: remove this dice to remove an enemy dice from play with matching sides roled.
I think his would me more like
1 resource
2 resource
+1 resource
+2 resource
blank
blank
For every two resources you gain per round your opponents gain one resource
"Thisa bad. Thisa very bad."
Cad Bane
Jedi Hunter
11 health
14/19 cost
2 range
3 range 1 cost
1 melee
2 disrupt
special
blank
special - remove one of your die to use a special from any character or weapon in play.
"What are you going to do, Jedi? Torture me?"
B-1 Battle Droid
5 health
5 cost
gray/villain (maybe neutral)
1 ranged
2 ranged 1 cost
2 ranged 1 cost
blank
blank
blank
B-1 Battle Droid
5 health
5 cost
gray/villain (maybe neutral)
1 ranged
2 ranged 1 cost
2 ranged 1 cost
blank
blank
blank
It starts well, but .. too much blank
Can't you find something sweet to add some flavour to the B1? ^^