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Well, we *do* have to look at our basic weakness...
#1
Posted 12 January 2017 - 04:18 PM

Well, that discussion is over: the Dunwich Legacy expansion includes a basic weakness with the "Permanent" keyword, that starts in play and doesn't go into the deck. It makes it necessary to look at the card before the campaign starts.
- MightyToenail likes this
#2
Posted 12 January 2017 - 04:51 PM

I'm actually tempted to 'house rule' that particular one out of my collection just so I can keep putting weaknesses in blind.
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#3
Posted 12 January 2017 - 05:47 PM

I always looked at my weaknesses when I draw them anyway. I get surprised enough in this game. With the advent of permanent weaknesses this does make it sort of impossible to play with the weaknesses being hidden information unless you exclude those weaknesses from the pool like MitchG suggested. I don't see why that would be a problem. The weaknesses are dealt out randomly anyway so you may never see those cards in an investigators deck your entire time playing this game.
- MightyToenail likes this
#4
Posted 16 January 2017 - 04:02 AM

I never look, I love the randomness factor. Just like choosing the Downtown and Southside cards in the second scenario or the Arkham Woods
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#5
Posted 16 January 2017 - 05:11 PM

I never look at random locations. I also try not to know about which agents come up in The Devourer Below (it takes some doing, but it's possible). For weaknesses, I don't have a strong opinion either way, but Dunwich certainly makes looking mandatory.
- MightyToenail likes this
#7
Posted 16 January 2017 - 05:55 PM

#8
Posted 19 January 2017 - 06:47 AM

i just assumed that the permanent weakness didnt come into effect until you drew it to preserve the surprise for that weakness.
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#9
Posted 19 January 2017 - 12:46 PM

i just assumed that the permanent weakness didnt come into effect until you drew it to preserve the surprise for that weakness.
Wrong. A card with the Permanent keyword starts in play. Also, Indebted (the weakness in question) takes effect at the start of each scenario and doesn't have a Revelation effect. It would have absolutely no effect if you drew it during a game. It would be really weak if you could avoid it automatically during the first scenario and as long as you can avoid drawing it.
Permanent
Permanent is a deckbuilding keyword ability.
• A card with the permanent keyword does not count towards your deck size.
• A card with the permanent keyword still counts as being part of your deck and must therefore adhere to all other deckbuilding restrictions.
• A card with the permanent keyword starts each game in play and is not shuffled into your investigator deck during setup.
• A card with the permanent keyword cannot be discarded by any means.
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#10
Posted 19 January 2017 - 12:47 PM

i just assumed that the permanent weakness didnt come into effect until you drew it to preserve the surprise for that weakness.
No. All Permanent cards in your deck begin the game in play, and cannot be discarded from play (RR, p. 16).
- MightyToenail likes this
#11
Posted 19 January 2017 - 12:48 PM

#12
Posted 24 January 2017 - 02:02 PM

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#13
Posted 24 January 2017 - 03:24 PM

I agree for a lot of the weaknesses it does make sense that you'd know about your preexisting condition. So thematically I thought it was fine. Per the rules there is nothing suggesting weaknesses are hidden information. All that said I can see it being exciting knowing your deck has this mysterious element to it that you might draw into at any moment.
- TheNameWasTaken and MightyToenail like this