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The Eye of Terror - BCL Fan Made Expansion is Here!!!
#41
Posted 18 January 2017 - 11:58 AM

#42
Posted 18 January 2017 - 12:25 PM

#43
Posted 18 January 2017 - 02:21 PM

The cards were sent to the OCTGN guy a couple days ago. No idea what his turn around time is like.
#44
Posted 18 January 2017 - 04:02 PM

Me personally: I'll take it for those three warlords, otherwise I'll stick with the Griffon Escort
- SlaaneshDevotee and Rinabros like this
#45
Posted 18 January 2017 - 04:15 PM

I do like fiery heart in Gorzod. On its face it gives him a 2 for 2. The rest beyond that is icing.
Both of these cards open up future design options....
#46
Posted 18 January 2017 - 04:22 PM

- sammann11 and Skyknight like this
#47
Posted 18 January 2017 - 05:07 PM

And what about Ferrus Manus (and others) feedback about not giving +1 ATK to Baarzul because it removes what makes him unique?
By the way there is another wording error, Subject M.
"a unit of your choice that you control" It should reads "a unit you control".
There is no reason to say 'of your choice', as the controller of the effect you can choose the target. It is implied.
- sammann11 and Stefan2581 like this
#48
Posted 18 January 2017 - 06:43 PM

I should add that Starblaze sig army opens up a planet rush strategy for him. Add in M35 rifle, experimental devilfish, standard bearer, for the Tau Va, drone team, his ability, these two new vehicles, death serves, tactical withdrawal, guevesa reinforcements, and hell even war of ideas, you may be able to build an aggressive rush deck that has in built options that alleviate the HQ commit exhaustion effect and can lessen the pain of losing troops/attachments.
Not bad Dan
#49
Posted 18 January 2017 - 09:07 PM

And is fine to criticize or not agree with some of our designs. There's no pleasing everyone. I just don't have the time or inclination to respond to every single one. Bloodfeeder will remain as is.
- Skyknight and Monged4life like this
#50
Posted 19 January 2017 - 05:40 AM

Subject Mitch text was corrected - thank you.
Also 2 new links up on that page on my site: printing off at home made easy and images sized just so if you're inclined to have them professionally done.
All images have been sent off to OCTGN as well and should appear there soon!
- bolomolo, Ultramarine, Tytou and 3 others like this
#51
Posted 19 January 2017 - 07:17 AM

As Maksim player i wont pick salamander. Just becuase this slot already closed: 4 cost tank with token generation.I think with Salamander Scout: it was more made for Gorzod, Starblaze and Maksim. I probably wouldn't even put it in any other deck myself. And that's fine. We didn't make all our cards to be auto includes for every deck they could possibly go in.
Me personally: I'll take it for those three warlords, otherwise I'll stick with the Griffon Escort
Grif 1/2/4 + instantly 2 tokens. Scout 2/2/3 with 2 tokens at 3rd turn after deploy in most games.
So?
#52
Posted 19 January 2017 - 09:24 AM

As Maksim player i wont pick salamander. Just becuase this slot already closed: 4 cost tank with token generation.
Grif 1/2/4 + instantly 2 tokens. Scout 2/2/3 with 2 tokens at 3rd turn after deploy in most games.
So?
Apparently you are neglecting effects that move a unit outside the commitment, like Starblazes ability (not in case of Maksim ofc) ,
Plannums Battle-Ability, Inspirational Fervor
#53
Posted 19 January 2017 - 11:01 AM

Do you recognize that Blazer ability works once per round so it is still 3 rounds (minimum 2)?Apparently you are neglecting effects that move a unit outside the commitment, like Starblazes ability (not in case of Maksim ofc) ,
Plannums Battle-Ability, Inspirational Fervor
You plaimg maksim. Do you want to move scout for token... oooooor leman russ or other elite tank?
Fervor is ok but need green planet, so not useful...
#54
Posted 19 January 2017 - 11:52 AM

Starblazes ability works once per round, which means you get 2 tokens each round, which is pretty impressive.
You don't use movement abilities for triggers, but you have triggers because of movement.
A Tank being moved via plannum ( for example after win on planet 1 (Plannum ) ) to an opponents warlord,
generating a token on arrival, is a much bigger threat than just moving the Griffon, and leave his tokens going back to hq.
Green Planets have become the bane of every player against Worr. They are basically everywhere. So banking on green planets
is very doable.
#55
Posted 19 January 2017 - 12:20 PM

Blazer can move unit TO him, not FROM.
So if you commit with scout it is still be 1 token.
Griff still better (his stats and instant implementation)
About planum. You wont nove scout or griff. You want move smth big.
And scout cost 4 for very low stats and ability with no impact at 1rst rounds
#56
Posted 19 January 2017 - 12:27 PM

Ok if you commit with him, it'll only be one scout.
About Plannum, it really depends on the board state what you want to move.
I have seen griffins being moved via plannum.
Just saying that there is more to it than just plain stat comparison .
#57
Posted 19 January 2017 - 01:36 PM

- SlaaneshDevotee and Rinabros like this
#58
Posted 22 January 2017 - 11:30 PM

Happy to help,
There is a mistake with "Krump 'Em!" too.
It reads "Reaction: When..." Should be "Reaction: After..."
'When' only applies to Interrupt. (as far as I know)
#59
Posted 25 January 2017 - 04:48 PM

https://drive.google...WTdPWk1yMS1nN3c
- dnapolitano, SlaaneshDevotee and Skyknight like this
#60
Posted 25 January 2017 - 05:06 PM

Sammann, great work on the expansion pack (especially the art). Sad to hear the news that this will be the only one. This one does a great job of really bringing up the lower warlords, what did you plan to do with the future packs? Expanding more on deep strike? Adding more mechanics?