@ikeebear: After 2 minutes of thinking this is what I came up (without changing the prices of the components, which I think are slightly overpriced):
Change the rule, so that you can only have each card with a dice only onte time in your deck (including no elite characters) and then sell a box of 10 dice and 50 cards for 30 $ every quarter of the year.
The current CCG model isn't sustainable in the Long run and a strict distribution cycle is mandatory (which FFG isn't known for).
There's something to be said for making more money if you sacrifice a bit of margin to attract more customers ... but you're suggesting FFG be satisfied with sales of a maximum $120 per year for each player compared to, say, $450 per year if the same number of people on average only bought two boxes per release (although I'd say the average consumption in my meta is definitely higher than this).
I just don't think that's viable, even if this model attracted three times the number of players.
Furthermore, Destiny is a pretty luck-heavy game. Every roll and reroll has six potential outcomes. Limiting die-cards to one-ofs increases the randomness. As a player, I think Destiny has just the right amount of randomness and I don't think I'd enjoy more of it.
And again, we wouldn't have a die/card pool that remotely resembles what we had immediately after release until 12 months have past (by which time, with the CCG model, we'll have three times that).
A case could be argued that FFG could have, maybe even should have, settled for a lower quality of dice to reduce costs. I think they really wanted to differentiate this game from Dicemasters. I love the dice quality, but that's one of the only places I can see that they could have gone differently.