Smash ‘n Bash
Combat Action: Deal 1 damage to each unit you control at a target planet without an enemy warlord to ready up to 3 units you control at that planet.
Rockcrete Bunker
Interrupt: When damage is assigned to a unit you control, exhaust this support to reassign 1 of that damage to this support.
Follower of Gork
Each Elite unit you control at this planet gains, "Interrupt: When this unit is assigned damage, reduce that damage by 2."
Enginseer Mechanic
Reaction: After a Vehicle unit you control at this planet is assigned damage, exhaust this unit to prevent up to 2 of that damage.
I've seen mention that preventing damage as a cost would cause the cost to not be considered paid (http://www.cardgamed...ost-shieldable/) and am curious what constitutes the successful payment of a cost that is damage? Can some/all of it be prevented/reduced to 0/reassigned or must that amount of damage be placed on the units it's dealt to. When damage is dealt to multiple units, must they all take the damage or just one of them?
Since the 'cost reducer' supports can reduce resource costs, it seems like at least that is valid for damage as well.