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Healing - overrated?
#1
Posted 17 April 2017 - 01:31 PM

I have since looked at removing the healing, using allies to take hits and generally going for killing stuff before it does enough damage. Seems to have worked so far, though I do only play standard difficulty so this could be a bad idea on harder.
Thoughts? Do people put in the effects where relevant (blue and purple decks) or do they leave them out?
#2
Posted 17 April 2017 - 04:17 PM

Yeah, I never really use blue healing, and purple healing maybe a little, but it isn't as needed as in Lotr.
#3
Posted 17 April 2017 - 06:41 PM

I don't mind Emergency Aid since it's more action efficient than the alternatives (I value actions way more than resources). Also Painkillers and Smoking Pipe can be used to move stuff around strategically. Some good plays I think is Painkillers + Pete S. in Agnes. Also Smoking Pipe in Roland to offset his poor sanity and perhaps move that damage onto an ally. The nice thing is those sorts of plays don't slow you down which is the real problem with a lot of the healing cards released so far.
I never use First Aid or Medical Text anymore. Also I'm not super hot on Clarity Of Mind. Anything that equates to heal 1 point for one action and requires you to play a card for an action seems just too costly for me. I'd much rather just play some chump ally and kill them off.
- VonWibble, Epicurus and FractalMind like this
#4
Posted 17 April 2017 - 07:47 PM

- Epicurus and phillosmaster like this
#5
Posted 17 April 2017 - 08:17 PM

In Daisy Medical Text is perfectly playable since she get's the bonus action to use it, but I usually drop it eventually for Encyclopedia. That's just my preference I guess. I find Encyclopedia and Old Book Of Lore are more universally useful.
- VonWibble likes this
#6
Posted 18 April 2017 - 05:14 AM

#7
Posted 18 April 2017 - 08:12 AM

I don't mind Emergency Aid since it's more action efficient than the alternatives (I value actions way more than resources). Also Painkillers and Smoking Pipe can be used to move stuff around strategically. Some good plays I think is Painkillers + Pete S. in Agnes. Also Smoking Pipe in Roland to offset his poor sanity and perhaps move that damage onto an ally. The nice thing is those sorts of plays don't slow you down which is the real problem with a lot of the healing cards released so far.
I never use First Aid or Medical Text. Also I'm not super hot on Clarity Of Mind. Anything that equates to heal 1 point for one action and requires you to play a card for an action seems just too costly for me. I'd much rather just play some chump ally and kill them off.
Yeah, that pretty much mirrors my thoughts. Anything which saves actions or provides extras is great in this game imo.
- phillosmaster likes this
#8
Posted 18 April 2017 - 07:35 PM
