Balon Greyjoy is attacking while Blood of the Dragon is revealed. The opponent plays Dracarys. Is one Risen from the Sea enough to save Balon, or do I need two saves?
Blood of the Dragon has a constant ability that basically says: "If this character's STR is 0, kill it."
Dracarys creates a lasting effect that effectively gives the character a similar ability (?).
A constant ability is any non-keyword ability whose text contains no boldface precursor defining its ability type. A constant ability becomes active as soon as its card enters play and remains active while that card is in play.
- Some constant abilities continuously seek a specific condition (denoted by words such as "during," "if," or "while"). The effects of such abilities are active any time the specified condition is met.
So we effectively have two similar constant abilities (?) that continuously seek a specific condition ("If STR is 0").
If Balon's STR becomes 0, the effects of both abilities become active - they both attempt to kill Balon, simultaneously.
- If two or more constant abilities and/or lasting effects cannot be applied simultaneously, the first player determines the order in which the constant abilities are applied.
1) Can two kill effects be applied simultaneously? (I don't see why not)
2) If they are applied simultaneously, do they create two separate "Balon would be killed" game occurences / triggering conditions, or only one?
- Argument for only one trig.con: If two separate effects simultaneously give Randyll Tarly +1 STR each, his STR will only increase once, and his ability can only be triggered once (?).
- Argument for two separate trig.cons: If a character is bypassed by two sleathy attackers, Marya Seaworth can be triggered twice if her first trigger is cancelled (Source).
3) If two separate "Balon would be killed" triggering conditions are created, they share the same interrupt window. If Risen from the Sea changes once of them (from "killed" to "saved") and at the same time remedies the original condition that created these two trig.cons ("If STR is 0"), does that automatically negate the second "Balon would be killed" game occurence / triggering condition?
4) Should "Kill if STR is 0" be viewed as a single conditional constant ability (that just applies its effect if it's active), or as a complex "triggering condition + effect" structure? (with separate points of initiation and resolution)