Is it just me, or is it bonkers how much better Keeper Initiate is than Seeker? I kind of like the Seeker roles for doubling up on province elements, but paying 2 Fate for a temporary weak guy that might give you a card draw is so much worse than paying 0 Fate for a temporary weak guy from your discard pile. Or 3x temporary weak guys sometimes...
In my opinion, the actual card text of the roles are going to go in different directions as more cards come out.
As the card pool expands (and you get more clan and neutral cards to fit in your conflict deck) the amount of influence you use will most likely decrease. This means that the +3 influence on the keeper role will, over time, degrade in its value.
On the other hand, as the card pool expands (and you get more clan and neutral provinces for each element) the ability to run 2 provinces of one element will, over time, increase in its value.
The initiates, on the other hand, seem to be relatively static: The keeper monk is fantastic. The seeker monk is kind of garbage.
So, in time, the choice will be:
1. 2 provinces of 1 element + ~1-2 fate per game
2. the Keeper initiate + ~0-3 fate per game depending on playstyle
The role specific cards for each clan will also be a factor in which role you ultimately want for your clan as well, but that'll be a bit more nuanced, since it'll be 1 of each per cycle, I believe, and should hopefully be of approximately equivalent value.