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#1
Posted 12 November 2012 - 06:00 PM

#2
Posted 12 November 2012 - 06:02 PM

#3
Posted 12 November 2012 - 06:46 PM

#4
Posted 13 November 2012 - 03:53 PM

#5
Posted 13 November 2012 - 04:24 PM

-nihil
#6
Posted 13 November 2012 - 06:44 PM

My only experience is playing their demo at Gencon.
Anyway, here's the skinny...
You do build a deck. There are mainly three kinds of cards: Spells you cast, creatures you summon, and gear you can equip. Mechanic-wise though they all work the same way. Unlike an LCG, all your cards go into your spellbook so effectively you have your whole deck in your hand at all times. Once you cast a spell, it's removed from your spellbook but you can have multiple copies. There is no concept of decks, searching, etc... You also pick a character, each one has different spells but you can take cards from foreign schools of magic for an extra cost.
For resources, you start with a certain amount of mana and generate more each turn. How much depends on your characters and possibly your equipment, etc... Each card costs so much mana to use.
You're fighting on a 3x4 board, starting in opposite corners. Creatures summoned occupy the board as well, more than one thing can be in a square. Movement costs actions. Their actions are, IMHO, a little futzy. There are two types of actions and they could use a clearer way to track them. I'm sure on BGG they've got a better explanation/solution listed by now.
Anyway, the mages and creatures beat the crud out of each other until one of the mages is dead. I'd say it's more like an advanced version of Summoner Wars than an LCG overall, but it's a solid game and it seems fairly popular.
#7
Posted 13 November 2012 - 06:58 PM

I think I've played Summoner Wars, back when it first came out, and had a decent time with it (reminds me of a better version of Anachronism), you said this was an advanced version of that?
#8
Posted 13 November 2012 - 07:11 PM

They've said something about expansions where they expect to put out more cards and mages every few months I think, honestly I haven't kept up with it. But, as far as I know they don't have any of them out yet which in my mind translates to "unconfirmed" until they start showing up and the company shows that they're committed to keeping a schedule.
It's definitely got potential though. Probably once the expansions start showing up I'll pick up the game and give it a more detailed try.
My biggest concern is that if you can play any card at any time in the demo your decisions seemed rather obvious. There wasn't much tension in the game because you never were looking for the right card or making hard choices based on not knowing what was going to happen. You always knew because you always got to pick exactly what you wanted and so did your opponent. Combat is done with dice so there's some uncertainty with that but I don't know if its enough. I'm hoping that expansion spells will inject a lot more tough decisions into the game, so I'm going to wait and see how that goes.
#9
Posted 15 November 2012 - 07:44 PM

There are two types of actions: Quick Actions and Full Actions. Creatures get 1 Action per round, which they can use for a quick action or a full action. Mages (the main characters) get both a quick action and a full action. I don't know what your experience was, but calling actions a little, was it "futzy?" doesn't make much sense for my interpretation. You use a marker to denote whether a character has acted or not in a round.
For the decks:
You get to build your custom spellbook (deck), and then each round you may select two cards from your spellbook to go into your hand. Your spellbook is not your hand. Your hand is 2 cards from your spellbook, chosen at the beginning of each round.
Since you never know what your opponent may or may not have included in his or her spellbook (deck), much like an LCG, you are actually always wondering what your opponent may have in his or her hand of 2 cards. There are lots of counter-cards in the game, right now, everything from cancelling spells to destroying equipment. To say that there's not "tension" in the game because you "know" what your opponent is going to do is simply inaccurate.
And the 1st expansion with new cards and Mages is supposed to ship the 1st week of January.
-nihil
#10
Posted 16 November 2012 - 07:09 PM

We were given a weird 2-ended wooden cylinder to track actions and they probably explained it poorly because both of us kept asking questions about it throughout the game. It might be simpler than it felt then.
They did have us pick 2 cards, but it wasn't clear how this mattered much since you picked them immediately prior to playing them. ie - if you can plan 2 cards ahead it didn't seem like much of a limiting factor so that the difference between a 2-card hand and a spellbook-sized hand was small. Granted, sometimes you might change your mind depending on how your combat went I suppose.
I'm getting the overall vibe though that we simply received an inadequate demonstration of the game and I need to give it another try. I've seen that happen before at cons where they're under time pressure to cram in as many demos as they can and end up pressing people into service who may or may not have a deep understanding of the game

#11
Posted 28 November 2012 - 05:51 AM

Some of this may be because it was a demo rather than a real game? We weren't instructed to keep our spellbooks secret for example.
We were given a weird 2-ended wooden cylinder to track actions and they probably explained it poorly because both of us kept asking questions about it throughout the game. It might be simpler than it felt then.
They did have us pick 2 cards, but it wasn't clear how this mattered much since you picked them immediately prior to playing them. ie - if you can plan 2 cards ahead it didn't seem like much of a limiting factor so that the difference between a 2-card hand and a spellbook-sized hand was small. Granted, sometimes you might change your mind depending on how your combat went I suppose.
I'm getting the overall vibe though that we simply received an inadequate demonstration of the game and I need to give it another try. I've seen that happen before at cons where they're under time pressure to cram in as many demos as they can and end up pressing people into service who may or may not have a deep understanding of the game
Basically you are correct. I did not demo at Gencon (my friend did), and he has expressed that the demo was "different" than actual play, and I didn't bother to get him to expound. It seems that they dumbed things down significantly for the demo due to time constraints.
The cylinder is a solid color. On one end there is a symbol, and on the other end it is blank. When you play a creature it gets a cylinder, and it has a "summoning sickness" so the cylinder is blank-side up. At the beginning of each round you turn all cylinders over to symbol-side up. When you use a creature's action you turn the cylinder to denote that the creature has acted.
What makes the hand unique is that you get to pick it. You have a full spellbook at your disposal, but in a given turn you get only two spells from your spellbook, baring special circumstances. Players pick their hands simultaneously, and they are hidden from the opponent. It's a huge strategy to decide what you need to do proactively for your strategy vs. what you might need to do reactively to protect your strategy. Since you never know what your opponent has in his or her hand, much less what kinds of spells your opponent is even running in his or her deck, it can be highly suspenseful from turn to turn.
-nihil
- Deefer likes this
#12
Posted 03 December 2012 - 04:21 AM

Current deck builder items that are done
- choosing a mage (including picking what type of school the Wizard uses)
- Searching for and returning cards
- adding and removing cards from a deck
- exporting the deck as BBCode and Text file
- Saving the deck online
- loading a saved deck and updating a saved deck
- Submitting a deck to the site
- graphs
- card popups
- submitted decks section

- rafastr, sviftrup and Deefer like this
#13
Posted 04 December 2012 - 07:37 AM

Items to be done before I can do some beta testing
- loading a saved deck and updating a saved deck
- Submitting a deck to the site
- graphs
- card popups
- submitted decks section
I'll be happy to help testing. I'm new to this place but was lured here with the prospect of Mage Wars being added. Great site. Makes me want to play even more games.
With Best Regards,
sviftrup
#14
Posted 05 December 2012 - 06:24 PM

#15
Posted 11 December 2012 - 06:57 PM

- rafastr and LetMeEatTheCake like this
#16
Posted 12 December 2012 - 07:01 AM

Just an update, the database and card search will be opened on Saturday and I hope to have the deckbuilder done and in beta testing not long after that.
Great news! Thanks for working on it!
#17
Posted 16 December 2012 - 08:28 PM

Seems like im here at the exact right time, few minutes after registering i saw you added the "magewars"-button on the topmenu.
Just checked the database and found three things i want to mention:
Missing Cards
1. Deathlock (Conjuration)
2. Emerald Tegu (Creature)
Typo
1. Gate to Hell
Thank you for the effort!
- rafastr likes this
#18
Posted 16 January 2013 - 06:07 PM

#19
Posted 18 January 2013 - 08:03 PM

can't wait for the Mage Wars deck building aspect.
As much as I like GoT and W:I, MW is the first one that has me wanting to get in there and really do some customization.
Really lookinf forward to the deck builder portion.
#20
Posted 18 January 2013 - 10:37 PM

Also tagged with one or more of these keywords: Mage wars
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