I don't understand how damaging cards works as a cost.
On June 25, 2015, we got this ruling for Trust Me:
I was asking about Trust Me and using protect.
As long as 2 damage (the cost) is dealt successfully (either to Trust Me, a System Patrol Craft, or some combination of both), the event cancel (the effect) of Trust Me will resolve.
Trust Me says "Interrupt: When an event card is played, deal 2 damage to this objective to cancel that event card's effects."
So even if you protect the damage and it never arrives on Trust Me, you are considered to have paid the cost of the interrupt.
But then the new FAQ, Section 4.12 says:
Damage has been successfully ‘dealt’ if it has actually made it onto a card. If dealing damage is the cost of
an ability, all of that damage must be successfully dealt for the cost to be considered successfully paid. Any
ability that references the amount of damage ‘dealt’ to a card or game element refers to the number of damage tokens physically placed on it. If some effect prevents,reassigns, or moves that damage to another card, the original card has not been ‘dealt damage.’
My Questions are:
1. Does this contradict the Trust Me ruling?
If not, why? If so, does it overrule it?
2. Can I play Battle Fury (Deal 1 damage to a participating Wookiee unit you control to deal 1 damage each to up to 2 target participating enemy units.) on some participating wookiee, then protect onto EOD Chewie to return double that damage to my opponent's unit? Why or why not?
3. What about Dense Wroshyr Forest? Can I focus it, damage wookiee A but protect onto wookiee B, and put the shield on wookiee A?
4. Can I not do any of this and wookiees really suck now? Did they always suck?