Just wanted to ask if there are any house rules anyone plays with, and if they'd like to share their thoughts on them (so i can pinch them).
I've been trying to get a few friends into the game but card games aren't really their thing, though they like board games and GOT.
I found by letting them pick a main character (6/7 cost) and a location (2/3 cost) to start on the board in addition to the usual setup, worked well, it mitigates a bad initial draw and lets them set up a theme or strategy they want to follow from the start.
We've also been experimenting with rubber banding where by whoever is behind on power can chose an extra gold or card that turn to help them get back in the game. This worked quite well in dual , not so much in melee,. i think a graduated banding whereby the further behind the player is the more support they receive could work even better. so any thought on that are welcome
Also we up it to 20 power to win as starting with a big bad slightly diminished mil challenges ( unless they picked Drogo ) so boards tended to be get bigger, more renown etc. it also discourages outright rush strategy so there was more involvement and decision points and some of the slower strategy's were more viable etc
Otherwise when the game is in flow we are just playing as normal.
has anyone tried some thing similar, I'd like to get more of my friends into it but they'll never attend a tourney so any suggestions to increase fun and theme over efficiency would be welcome
To some degree I'm pre- selecting the cards or limiting the selection they can choose from so if anyone has thematic or beginner style decks on thrones db then links would be appreciated.