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House Rules? suggestion and ideas welcome

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#1
GeorgeG

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Hello All,

 

Just wanted to ask if there are any house rules anyone plays with, and if they'd like to share their thoughts on them (so i can pinch them).

 

I've been trying to get a few friends into the game but card games aren't really their thing, though they like board games and GOT.

 

I found by letting them pick a main character (6/7 cost) and a location (2/3 cost) to start on the board in addition to the usual setup, worked well, it mitigates a bad initial draw and lets them set up a theme or strategy they want to follow from the start.

 

We've also been experimenting with rubber banding where by whoever is behind on power can chose an extra gold or card that turn to help them get back in the game. This worked quite well in dual , not so much in melee,. i think a graduated banding whereby the further behind the player is the more support they receive could work even  better. so any thought on that are welcome

 

Also we up it to 20 power to win as starting with a big bad slightly diminished mil challenges ( unless they picked Drogo ) so boards tended to be get bigger, more renown etc. it also discourages outright rush strategy so there was more involvement and decision points and some of the slower strategy's were more viable etc

 

Otherwise when the game is in flow we are just playing as normal.

 

has anyone tried some thing similar, I'd like to get more of my friends into it but they'll never attend a tourney so any suggestions to increase fun and theme over efficiency would be welcome

 

To some degree I'm pre- selecting the cards or limiting the selection they can choose from so if anyone has thematic or beginner style decks on thrones db then links would be appreciated.

 

Thanks

 

 


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#2
FedericoFasullo

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http://www.cardgamed...homemade-rules/


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#3
GeorgeG

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thanks Federico,  i really  like your idea of limiting the types of challenge people can receive in melee , that's a great idea to stop picking on the weakest player also by the time the later players turns roll around who they can target with their own challenges maybe limited so gives players an incentive to pick going first. nice one ill try it out.



#4
Lykle

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I'm always playing with my wife and we came up with playing round-robin tournaments with all 8 factions, so we explore them all from both sides. This is already significantly more fun than just choosing a faction and sticking to it. We also make some variations in house rules for each tournament, so they are all different and indeed come up with very different results. Some rules we always impose: Wildfire is mandatory, because we don't have unlimited table space, as well as forbidding any double claim or 'nasty' plots in the first round (so no Sneak Attack, Winds of Winter, Marched to the Wall, Naval Superiority etc...), so the game can't be ended before it actually starts. After all, we are playing friendly games and want to enjoy them, instead of out-powering each other a.s.a.p. We also allow to mulligan directly after setup for the same reason, so I like your suggestion about choosing a character and location.



#5
BaraBob

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You could try using the partial mulligan system similar to Arkham Horror card game. Discard any number of cards you want and redraw up to 7.