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Legends Cycle Online Playtesting Group
#1
Posted 25 September 2018 - 11:58 PM
For those who would rather play via LackeyCCG, I am in the process of getting it updated, and could include a Legends Module. This would allow for online play without cards across multiple operating systems.
- Muddervader, dbmeboy, Rio and 3 others like this
#2
Posted 04 October 2018 - 10:53 PM
Planning for next week. Anyone with LackeyCCG should see the change on Monday evening.
For those interested in playing via Skype, if I can find my webcam and I have power (last time I lost power @ the house for almost 20 hours) I will be available to play. A week off!
- Rio and medfreeman like this
#4
Posted 05 October 2018 - 10:18 PM
I would be keen on seeing it (unscripted) in OCTGN. Echoing the sentiment that a spreadsheet/document with the card info would be a massive help to making this worthwhile. If not, it might require crowdsourcing transcription of the cards as it would be a pretty tedious job for one person to do.
- yodaman likes this
#5
Posted 05 October 2018 - 11:17 PM
Is there interest in adding Legends to OCTGN? I can add it pretty easily unscripted. Would be a shitton easier if there happens to be a doc or spreadsheet with the card info on it.
I for one would love to see this but I'd assumed you were ceasing development.
- yodaman likes this
#6
Posted 05 October 2018 - 11:18 PM
It would be great if these cards could get on OCTGN for those of us who still like to use it when we can could test on there.
I don't know if there's a document or spreadsheet with the card info on there, but maybe Colby has one.
#7
Posted 06 October 2018 - 12:33 AM
#8
Posted 06 October 2018 - 03:53 AM
You know what happens when you assume...I for one would love to see this but I'd assumed you were ceasing development.
If there’s a spreadsheet pending, I’ll probably wait for that. If not, hopefully Colby at least has something with text that I can copypasta instead of typing out every forkin’ card.
- yodaman likes this
#9
Posted 06 October 2018 - 07:04 PM
Hey,
I have individual images of the cards and there is a google doc with the info. However, around the 80% mark of our playtesting, we stopped updating the doc and did most of the work on the cards themselves. I think we did a cleanup towards the end, but I don't know exactly what was fixed and what wasn't. I'm looking back on it now, and honestly there is a ton that hasn't been updated. Also, I don't know how much of this is exportable in a usable format. I'll send you the card images in a PM though
- scwont likes this
#10
Posted 06 October 2018 - 08:03 PM
The Google doc should still be useful. Even if it's not in an easily convertible format, copying & pasting and a bit of editing is still easier than transcribing everything from the card images
#11
Posted 07 October 2018 - 02:09 AM
The Google doc should still be useful. Even if it's not in an easily convertible format, copying & pasting and a bit of editing is still easier than transcribing everything from the card images
TBH, I decided it's best not to share it. Both for confusion and to not mix the pot with old ideas that were since updated and revised.
#12
Posted 13 November 2018 - 01:00 AM
Only took me a month and a half, but I finally got around to getting the cards into OCTGN. Feel free to let me know if there's any issues with any of the cards; there's no scripting so it would just be typos.
I made a spreadsheet of the cards to make updating the game def easier, so figured I might as well share that as well:
https://app.box.com/...w8ild8s17qn5a72
- scwont, Boreas, Gamer257 and 2 others like this
#13
Posted 13 November 2018 - 12:03 PM
I just reinstalled Octgn yesterday as the winter season is now coming upon us and I'll have more time to play cards. Do we have a repository that houses all of the Octgn .o8c image packs? Db0's only went to Imperial Entanglements. If not, I guess I'll just make my own for importing into my Octgn app.