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MN Devil's Draft 10/26

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MacRauri

MacRauri

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We decided to tweak the Devil’s Draft format and give it another go.  In this format you are building a LS and DS deck that the other players will wind up drafting so the goal is to make it as bad (or amusing) as possible while meeting the 666 constraint.  We tweaks things so that the 6s had to be achieved by objectives not cards merely in the draw deck.  This make Chief Chirpa and Frozen Refuge less appealing but they still saw play.

 

Devil’s Draft

 

Highlander format (all objectives are unique)

Exactly 10 objectives in the draw deck

6 objectives must contain a resource generating card

6 objectives must contain a 4 drop or higher (also all 6 units must be able to legally be on the board at the same time)

If an objective has an affiliation that doesn’t match the affiliation card there must be at least 6 objectives with that affiliation.

 

We had an odd number of people since a a newcomer had decided to try out the game.  We threw together a couple more standard decks for her to play as she learns the ropes.  We weren’t able to finish a round robin, but here are the deck lists

 

Danny

Affiliation: Rebel

Hoth Gambit

Engineering the Future

Evacuation Procedure

Frozen Refuge

Beyond the Rim

Fortune and Fate

Escape from Ord Mantell

Last Defense of Hoth

Across the Dune Sea

Defense of Cloud City

 

Affiliation: Navy

Training Procedures

Imperial Blockade

Emperor’s Legion

Protect the Generator

All Out Brawl

Hunt Them Down

Carbonite Transport

Shadow of Nar Shaddaa

Mercenary Support

Automated Assassin

 

 

Tyler

Affiliation: Smuggler

Wookie’s Journey

House Edge

Prepare for Evacuation

Courage of the Tribe

Last Minute Rescue

Hero of a Thousand Devices

Journey Through the Swamp

Message from Beyond

Embers of Hope

Hero’s Resolve

 

Affiliation: Navy

Lord Vader’s Command

Superior Numbers

Endless Reserves

Looking for Droids

Serve the Emperor

Shadows of Dathomir

Call of the Cult

Knives in the Night

Counsel of the Sith

Threat from the Depths

 

 

Mick

Affiliation: Rebel

Hoth Gambit

Evacuation Procedure

Tribe of the Trees

House Edge

Prepare for Evacuation

Badge of Honor

Across the Dune Sea

Beyond the Rim

Memories of Tanaab

Smuggler’s Gambit

 

Affiliation: Sith

Counsel of the Sith

Serve the Emperor

Threat from the Depths

Endless Reserves

Jabba’s Reach

Jabba’s Orders

Shadowed Surveillance

Shadows of Nar Shaddaa

Bespin Exchange

Hunt Them Down

 

 

Ethan

Affiliation: Jedi

A New Beginning

Following Fate

Deep Commitment

Opening Moves

Sacrifice of Heroes

Evacuation Procedure

Hoth Gambit

Decoy at Dantooine

Resourceful Survivors

Mission to Talay

 

Affiliation: Navy

Lord Vader’s Command

Admiral’s Assault

Take Them Prisoner

Automated Assassin

Bespin Exchange

Hunt them Down

Hunt for Han Solo

Patrolling the Wastes

Nar Shaddaa Drift

Shadow of Nar Shaddaa

 

 

Janna

Affiliation: Jedi

May the Force Be With You x2

A New Beginning

Twilight of the Apprentice

Asteroid Sanctuary x2

No Match for a Good Blaster

Spirit of Rebellion

Last Warrior

Tiny Robotic Sociopath

 

Affiliation: Sith

Emperor’s Web x2

Fall of the Jedi x2

Order of Inquisitors x2

Scouring the Empire

Counsel of the Sith

Agent of the Empire

Rogue Archaeology

 

 

Games this time around were brutal.  Janna excluded, LS was only able to win a single game.  Might have just been the day, but we are considering creating a ban list for LS when doing the Devil’s Draft.  It could also be that what we thought were trash DS pods are actually really good.  For example Hunt Them Down.  Those Khiraxz fighters eat tauntauns all day!  Danny also had no qualms about playing Remote Hideout and fed it a steady chain of 1 drops before powering out a main all afternoon.  Serve the Emperor also has super solid objective text.  Dragonsnakes are great combat tricks and have black guns.  Call of the Cult gets a dial tick and those chuds can shut out the game in a hurry!

 

Things we like building with x3

Rebel: Hoth Gambit, Evacuation Procedure

 

Scum: Hunt them Down, Shadow of Nar Shaddaa

 

 

Plays of the Day

 

Portable Shield Generator kept Riekkan alive!

 

Snowspeeder counter attack nukes Nightsister Matron blowing up a hoth objective in the process to trigger Prepare for Evacuation to bounce another unit.  LS ends the turn taking the force to kill off two cultists and leave DS with no board.

 

Diversion cancels Shadow of Nar Shaddaa trigger!

 

Khirazx fighter!  Feared hunter of tauntauns and spiders!

 

Mercenary Supports pods in Iggy-D for a blow-out.

 

Cold Calling Lady Luck and Jubba Bird with Get Me Solo.  2 for 2!

 

 

 

In two weeks we’re looking to do a giant regular draft as friends come in for L5R worlds!  Should be epic!


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