So I've finished two big SWLCG projects recently - my 2.0 versions of the Core and Edge of Darkness set. Both of them were definitely a labor of love and it was a pleasure going through so many old cards. There's definitely been an influx of people creating their own cards lately, but my mantra during these projects has always been to breathe new life into cards that don't see a lot of play.
After finishing these projects, I realized a couple of things: 1) I can't buff every objective set in the game and 2) Any changes I make are going present a barrier to entry [I don't have the skills/time to make official cards and printing new cards isn't a fun or quick process].
So for my next project, I was looking for something simple to take on and something that could be easily adopted by a lot of people and what I came up with was...combining objective sets.
As I mentioned, there's a lot of cards that don't see play and if we're being honest here this game was very much subject to a power creep that left a lot of older objective sets in the dust. A lot of these objective sets still have good cards that are worth highlighting though. My goal is to take underused objective sets and combine them together to highlight these cards and make strong (but not overpowered) "new" objective sets.
Now obviously what qualifies as "underused" or "overpowered" is heavily subjective, but as someone who's played this game competitively for years and as someone who's spent a few months trying to tastefully buff the Core and Edge of Darkness sets, I'd like to think I have an idea of what I was doing. Nonetheless, I did place some restrictions on myself.
1) As I mentioned, I was looking to use lesser-played cards. I'm not going to buff Asteroid Sanctuary or Emperor's Web.
2) As a holdover from my previous projects, I'm not trying to combine any sets that come with Twist of Fate.
3) I have to use a 50/50 rule. There's 6 cards in an objective set and I had to use 3 from each set. Cherry picking is too easy.
4) No combining of affiliations.
5) I've tried to maintain cohesiveness both practically and thematically. For the most part, I've tried to keep Legends objective sets together. You're not going to see Hoth and Endor cards brutally smashed together either.
The idea with this is as long as you own the cards, you can play with these combinations. I'm not advocating this idea as an official replacement for competitive play or anything, but it's a fun way to bring some new life into old cards and if you like the idea, you can do some additional experimentation as well.
I've made 30 "new" objective sets - 5 for each affiliation. Instead of releasing them all at once though, I'm considering releasing them on a weekly schedule in a "pack" style. I've noticed that dumping a ton of information out all at once is a lot to digest for people and I think limiting the release schedule would foster more discussion.
So what do you think? Would you be interested in seeing what I've put together?