Q:
What is the significance of the "eligible" in Luke's X-34 Landspeeder's text? Does it function any differently than the spoiled Endor Han or Secret Objective which do not use that text?
A:
LCG Developer
Fantasy Flight Games
Q:
What is the significance of the "eligible" in Luke's X-34 Landspeeder's text? Does it function any differently than the spoiled Endor Han or Secret Objective which do not use that text?
A:
Q:
If I have Sate Pestage (163-2, card no. 803) in play and then play Aggression (66-6, card no. 311) and sacrifice Sate, may I then trigger Sate's interrupt to return the Aggression to my hand? The question is one of whether the sacrificing of units to this Event is a "cost" (thus resolving in Step #3 of Event Resolution in the FAQ) or it is a part of the Effect's resolution (thus taking place after the Event card is played in Step #6). Thanks!
A:
Sacrificing units for the card Aggression is all part of the resolution of the event’s effects (Step 6). However, Aggression is not placed in your discard pile until all of its effects are finished resolving. As such, the copy of Aggression that you just played would not be in your discard pile for Sate Pestage to return to your hand. The sequence of events would look like this:
1. Play Aggression
2. Aggression’s effects start to resolve (Step 6 of effect resolution)
3. As you played Aggression, you must choose a unit to sacrifice first. You choose Sate Pestage.
3.1 You Interrupt Sate Pestage’s leaving play to return a non-enhancement card from your discard pile to your hand.
3.2 Sate Pestage leaves play and goes to your discard pile
4. Your opponent chooses a unit to sacrifice and does so.
5. Now that all of the effects of Aggression have finished resolving, the copy of Aggression you played enters your discard pile.
Hope that helps.
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Erik Dahlman
LCG Developer
Fantasy Flight Games
Q: Does Guarding the wing stack? Eg: If i have 2 guarding th wing out, does each black squadron card have 2 resources?
A: Yes. Each copy of Guarding the Wing gives a resource value to each Black Squadron card. As resource value is a numeric value that can be sensibly be added together, the values stack. (In the same way that “edge (X)” stacks, because it’s a numeric value, whereas something like "targeted strike" does not.)
Q: Regarding piloting limit: Rules states, "If two or more Pilot enhancements are attached to a single unit, that units controller must immediately discard Pilot enhancements from that unit until only one remains. If a DS player has a vehicle unit in play enhanced by pilot vader, can he choose to enhance that unit with DS-61-3 (Action: During an engagement, pay this card’s pilot cost to put it into play from your hand as an enhancement on a participating friendly Fighter unit. Reaction: After this card enters play during an engagement, deal 2 damage to a target participating unit.) The DS player will choose to discard DS-61-3 since there are now 2 pilot enhancements....does the 2 damage to a target participating unit go off before it is discarded? What would be the case if it was an interrupt?
A: The Pilot Limit rule acts as a constant passive ability that continually checks to see if there is more than 1 Pilot enhancement attached to a Vehicle unit. Passive effects always resolve before triggered effects, so the Pilot Limit will force you to discard 1 of your attached Pilot enhancements first. If you discard DS-61-3, then he is no longer in play for you to trigger is Reaction. The sequence would look like this:
Q:
When putting a pilot card into play with Stay On Target, can you instead choose to put them into play as a unit?
A:
Q:
1. What happen with the Yodas and the Vader's pilot ability, if inside the engagement the Core Yoda loses a enhancement or increases the dial with MTFBWY Yoda, or BTS Yoda loses a Jedi objective?
Q:
Can resources granted by the constant effect of Guarding the Wing be used to pay for the Action ability on DS-61-3?
A:
Q:
If I use Unfinished Business to put Luke Skywalker (Hoth) into play as an enhancement, then the vehicle he's on is destroyed and I use his ability to put him into play as a unit, will he be discarded at the end of the phase?
A:
Q:
If I use Force Invisibility on a unit with Protect to make it unable to be affected by combat icons, can it use protect during that strike?
A:
No.
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Response trimmed because it specifically referenced parts of my original question that are extraneous. Precedent for ruling is that protected damage is still considered being from the original source (Core Boba Fett can capture the protecting unit) and units that cannot be damaged cannot use protect (eg Guardian of the Peace with Prep for Battle). So with Force Invisibility, the damage still is considered being affected by the combat icons so you can't use Protect (that would require that you be affected by the icons, which you cannot).
Question
Customs blockade
Forced Interrupt: When the first enemy event card is played this turn, focus this enhancement with 2 focus tokens to cancel its effects. If 2 of these are in play with no focus tokens on either, do both focus when the first LS event card is played or only 1?
Answer
I asked Erik:
If my opponent plays an event, I follow the effect resolution:
Effect Resolution
When a player wishes to play a card, take an action,
initiate an interrupt or reaction effect, or resolve a fate
card or a passive effect, he first declares his intent. The
following steps are then observed, in order:
1) Check play restrictions: can the card be played, or
the effect initiated, at this time?
2) Determine the cost (or costs, if multiple costs are
required) to play the card or initiate the effect.
3) Apply any modifiers to the cost.
4) Pay the cost(s).
5) Choose target(s), if applicable.
6) The card is played, or the effect resolves.
If any of the above steps would make the triggering
condition of an Interrupt effect true, that effect may be
initiated when that triggering condition becomes true.
If any of the above steps would make the triggering
condition of a Reaction effect true, that effect may be
initiated just after the triggering condition becomes
true.
So how does Narrow Escape work with this, my opponent doesn't reveal the card til after the trigger at which point Narrow escape won't know if its a non-capturing card.
The text on Narrow Escape is Interrupt: When your opponent chooses a single target for a non-capturing card effect, choose a new target for that effect. The new target is chosen as if you executed the effect.
Q:
For Cloud City Technician from the Fortune and Fate Objective Set in Imperial Entanglements: Card text: Reaction: After this unit enters your discard pile, draw 1 card. If the CCT is placed in an edge stack, does it draw a card when the cards in the edge stack are discarded? Or is it not a unit coming from the edge stack, and thus doesn't get to trigger it's text? Thanks.
A:
Reactions trigger after their triggering condition is fully resolved. It does not matter how the Cloud City Technician gets to the discard pile; once he is there, you can trigger his Reaction. The CCT’s Reaction specifically calls out being allowed to use this ability from discard pile. Cards in discard piles retain all their information, so the CCT is a unit card while in your discard pile, and thus nothing prevents him from triggering his Reaction.
IE Lando: Action: If you and your opponent each have 1 or more cards in hand, each chooses 1 card from hand. Reveal those cards simultaneously. The player that revealed more printed Force icons may remove a focus token from a card he controls. Discard both revealed cards. (Limit once per turn.)
Shifty Lookout: While this unit is ready, each opponent is considered to have 1 additional card in his hand.
Scenario: the DS player has zero cards in hand, but the LS has one or more cards in hand and a ready Shifty Lookout in play. Could Lando initiate his action and if so what would happen? Or does his action not work because you can't resolute the entire effect?
A:
In the scenario you describe (DS player with no actual cards in hand, but LS player has a Shifty Lookout on the table), Lando can trigger his action.
Each player goes to choose a card from his hand. The LS player is able to (and must) choose a card. The DS player is unable to choose an actual card, so he does not. The LS player reveals his card and, as long as the card he reveals has 1 or more printed Force icons, he would remove a focus token from a unit he controls, as per Lando’s action.
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Erik Dahlman
LCG Developer
Fantasy Flight Games
Q:
What happens to the affiliation cards placed under the Death Star 2 (challenge deck) when the Death Star 2 leaves play (eg via False Report or Prep for Evac)?
A:
Q:
Is there a timing difference between after a turn begins and after the balance phase begins?
A:
Question:
sleuth scout: While this unit is attacking alone, enemy units with printed cost 3 or higher cannot be declared as defenders
Imperial Raider Reaction: after you lose an edge battle as the defender, declare this unit as a participating unit on your side
May the DS player use the raiders reaction while sleuth scout is attacking alone after edge battle is lost? Key wording for us today was declare as defender vs declare as participating unit.
Response: The Imperial Raider declares as a defender. The Sleuth Scout stops units of a particular cost range (which the Imperial Raider falls into) from declaring as defenders. Thus, the Raider cannot use its Reaction to declare as a defender against the Sleuth Scout. If you are the defending player, any participating unit you control is a “defender.”
Erik Dahlman
LCG Developer
Fantasy Flight Games
Q:
If a card creates a lasting bonus (eg Precision Fire), does it apply only to game elements that were in play that the time the effect resolved or will it apply to applicable cards that enter play during the duration of the lasting effect?
A:
Each Trooper unit you control (when you resolve the effects of the event) gains the listed text for the specified duration. The effects of the event persist for the specified duration (that’s what makes this a lasting effect), but you cannot resolve the effects again if new units that match the event’s criteria (Trooper units you control, in this case) become available after you have fully resolved the event.
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Q:
Does Xizor's Reaction happen before Called to Arm's Reaction?
A:
Resolving icons is part of resolving a strike.