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Opening the Limbo Gate



Opening the Limbo Gate

Opening the Limbo Gate



Type: Event Faction: Yog-Sothoth
Cost: 4
Game Text:
Spell
Play during your operations phase.
Action: Choose and put into play one character from each player's discard pile.
Set: Core
Number: 116
Illustrator: Torstein Norstrand


4 Comments

(1.5)Choosing Targets
[...]A player cannot trigger a card effect
that requires him to choose a character,
support card, or story card if there is
no card of that type that he is able to
choose.
For example, a player could not play
Opening the Limbo Gate (Core Set F116)
unless every player’s discard pile
contained at least one character card.

Just a question to this: what exactly does "Choose and put into play ONE character from EACH player's discard pile." mean?
Does it mean "one from each" so at a two-player-game a total of two? Becouse otherwise you wouldnt need one in the opponents discard pile, would you?
Or does it really just give you the choice for ONE IN TOTAL but you need to have a choice?
I read it to mean "one from each," i.e. two in a two-player game. The rules quote from Zephyr confirms this. Presumably, both characters would enter under the control of their respective owners, because there's no language about "taking control."

Opening the Limbo Gate, Things in the Ground, and Broken Space, Broken Time seem like good ways to set up your Stalking Hounds.  The Hounds would help offset the inherent symmetry in those cards, so they're less likely to backfire on you.  That's two-way synergy for you, and that's the name of every card game.


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