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Stygian Eye
Submitted
Darksbane
, Jan 07 2012 04:01 AM | Last updated Jun 16 2014 04:15 AM
- EleoHyroita likes this
![]() Stygian EyeIt Seduces with Promises of Power Type: Support Faction: Hastur Cost: 2 Game Text: Attachment. Relic. Attach to a non-Ancient One character. Take control of attached character. After Stygian Eye leaves play, shuffle it into its owner's deck. Forced Response: After attached character is readied, it goes insane. Set: IT Number: 96 Illustrator: Sara Biddle |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
10 Comments
FAQ (1.9) [summary]
- !!! attachments do not change control
if char had Prize Pistol (IMoD) he can still shoot you and commit suicide :>
- move card to your side
- you're controller, but you're not owner
[after card leaves play (goes to discard/hand/etc) it goes to owners discard/etc]
- you cant take control if it violates Heroic vs Villainous rule
- with uniqueness as well, if you have one * character with given name u cant play/take next
- state of card (insane/exhausted) doesn't change
- if committed to story character changes side but remains committed
(needs some combo to use this one during story phase)
- if you take control of the card attached to a story you can reattach it
(not important here, but ill post it anyway for completeness of take control summary)
http://www.fantasyfl...=4&efidt=637379
Bottom line, control lasts only so long as the attachment is in play. Also, not that characters immune to insane will be in control indefinitely, barring other circumstances. This will likely be clarified in an upcoming revision of the FAQ.
Now she goes insane. You pay one for the Asylum to restore and ready her.
What comes to my mind is, since she is restore and THEN readied her effect should take place first. But since its just a response while the eye has an forced responce (which triggers when the character is readied so kind of thereafter) Im not sure about this.
Becouse if you can instant restore trigger effect ready drive her insane you could basicly for every domain you have undrained let the opponent discard one card.
But it all is only possible if the timing is right so I would like to have this clarified befor trying to build a deck around a non-existing combo.
So your idea needs a fix (or I've missed something)
You can try wierd things by placing it on Charles Dexter Ward (KD) as you can attach it to your character. With disrupt and forced responce timing you can drive opponents character insane by winning A struggle
[ actually quite a nice combo for my MU/Hastur, another one i already have in my deck but it didn't come to my mind when i put the deck (first one was Marcus Jamburg (WoP) + Dimensional Rift (SoA)) maybe there is something more there]
Keep in mind you can have only one unique in play, if you play on your own guy you wont be able to steal character with another copy while this one is in play.
But the one with Charles Dexter Ward (KD) really is a nice one.
Restricted.
If I attach Stygian Eye to an opponent's Unique Character and take control of it; my opponent then plays another copy of the Unique Character ; and the Stygian Eye attached to my copy of the character is then destroyed, do I retain control of (my copy of) the character because the Opponent cannot take control of another copy of a Unique character he already controls? Or does one copy have to leave play and if so which?
You ask a fine question. I pondered on likely resolutions for a while without firm answer before I resorted to some research and found this tangetially intended comment in the FAQ: "The limit on unique cards still applies. You cannot gain control of or play a unique card if you already control or own a copy of that card in play."
So, it turns out your opponent wasn't allowed to play his copy to begin with.
This is consistent with, but not trivially inferred from the original rules: "If a player has a copy of a unique card in play, he cannot play, take control of, or put into play another copy of that card."
In hingsight this was no surprise, I recall irritation at the Archmage Attache at it allow my opponent to play my unique, thus preventing me from doing so.
Sadly for you, the limited rules on the topic suggest we can't maintain the illegal state (boh copies in play) and they don't encourage unwinding except when it is reasonably easy. My guess is that a typical tournament director would note the illegality of the second owned unique and require it be removed from play thus allowing the first copy to return to the owner's control. The only question is what would happen to the original. If it had entered play recently I would return it to the owner's hand - deeming knowledge loss a sufficient penalty but if it had been around long enough to be useful I may well consign it to the graveyard, subject ot the non-owner's preference.
Thanks. Not playing the second copy makes sense.
Stygian Eye is itself ubique so this means if my opponet steals one of mine (eg with Burglar Tools) , I can't play another Eye.
I don;t like Archmage Attache. The absence of resource requirements make it too powerful in my view