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Ghost
Submitted
Darksbane
, Aug 27 2010 09:05 PM | Last updated Sep 20 2010 03:42 PM
GhostType: Character Faction: Hastur Cost: 1 Skill: 1 Icons: Game Text: Monster While Ghost is committed to a story, it gains Invulnerability. Flavor Text: Good lord - that pale figure, that breath of foul air! Was this the spirit of the man I had called a friend? There was no friendship in him now. Set: Core Number: 91 Illustrator: Steve Ellis |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
Am I the only one who thinks this is a good include for the cost 1 spot. Hastur needs something to block in the starting turns and this does the job pretty well. Later it can be used to just slow down wins at a story you decided to let you opponent win anyway, and with just one character. Good blocker against anything without terror no?
Moon Worshiper, Ghost and some 2 cost characters with terror and combat should give you a good defence.
I don't think it does enough. If it had Terror or Willpower then it would be great for preventing uncontested wins, but without those it's useless in nearly half of match-ups. And I mean useless, it brings no icons to the table, nor any interesting effects, so it does almost nothing to help you win the game.
If you want a few one-spots to smooth your resource curve or to get extra bodies early, look to the
awesome Aspiring Artist, or maybe the Long Dead Prince, Starry-Eyed Adherent, or Maureen de Garmeaux (who is weak when you play her but can gain some real punch later).Or better yet some of the 0-cost characters. Both zero costs Hastur character are great cards.
Also, I find a lot of Hastur decks have high levels of 2-cost characters, and go to a 2-2-1 resource spread on their second turn. These decks tend benefit less from having 1-cost cards at all.