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Agoraphobia
Submitted
Darksbane
, Aug 27 2010 09:05 PM | Last updated May 06 2012 06:41 PM
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![]() AgoraphobiaType: Event Faction: Hastur Cost: 2 Game Text: Madness Action: Choose a character without any T icons. Return that character to its owner's hand. Set: Core Number: 96 Illustrator: Jarno Kantelinen |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
1 Comments
A solid card as you can use it to remove characters your opponent has, most likely for story manipulation, or to return your own characters who have useful enters/leaves play abilities.
The restriction of only working on characters without terror keeps it fair, but if you ever did want to make it more likely to work, then The Rays of Dawn (Twilight Horror) can surprise your opponent by allowing you to target characters they assumed would be safe.