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A Cunning Ruse
Submitted
Darksbane
, Feb 01 2014 07:17 AM | Last updated Feb 01 2014 07:17 AM
![]() A Cunning RuseType: Conspiracy Faction: Syndicate Struggle Icons: Game Text: When a player succeeds at this conspiracy, he may place a success token at another story at which no characters are committed Special Attribute: Steadfast - Syndicate x2 Set: DotU Number: 37 Illustrator: Juan Martinez Pinilla |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
11 Comments
As I look at this card now, it seems to be a terrific asset to any David Pan/Alternate Universe-style Syndicate skill-domination deck.
And add in little Jacob Finnegan, you can really have fun...
But he would just make you score it faster, as it is succeeds, not places a success token. So with Jacob you would win it in 2 turns, otherwise it would be 3.
Ahh, I thought you placed the success token on another story instead of this one, not in addition to.
But still, three success tokens for one win, that ain't bad.
And it would still take three turns to win the story(?)...
2 tokens per turn, so he'd get it on the 3rd turn. Or do you mean that he would also get a token in the opponents turn?
Meh. There's better ways to put success tokens at other stories (although admittedly, they're almost all from the Miskatonic faction).
You can commit a high skill vulnerable character to Cunning Ruse more safely than the Story you are going for.l.
Also, by not comitting to the Story you want, you deny the oppoent the ability to defend at that story, so potentially gaining (I) striuggle success.