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Concrete and Chains
Submitted
Darksbane
, Feb 01 2014 06:50 AM | Last updated Feb 01 2014 06:50 AM
![]() Concrete and ChainsType: Support Faction: Syndicate Cost: 1 Game Text: Attachment. Item. Attach to a character. Attached character gets –1 skill for every success token on Concrete and Chains. Forced Response: At the beginning of each turn put a success token on Concrete and Chains. If attached character has 0 skill, destroy it. Set: DotU Number: 25 Illustrator: Mark Molnar |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
13 Comments
You know, it might be fun to play this on one of your own guys, if you have Stone Calendar out already.
With Syndicate characters of skill 3 for 1, skill 4 for 2 or skill 6 for 3, you would get some good mileage out of stone calendar. But would it be too slow?
From my understanding, you shouldn't need to play it on your own character - who controls a character has nothing to do with the attachments on that character. But consider that you're having to use two cards to draw cards to begin with, there are many much better options.
I was thinking more so using that with Tesla and a Guitar
Or something along those lines hehe - or The Equivalent in Yog (the card can only be played at night and cant be attached to ancient ones but seems to do the exact same thing as this card)
so you can attach this to your oppo's card?
what options do you mean, thanks
Yes - Unless a card says otherwise, if it says attach to a character, it can be one your opponent controls. Many attachments are negative and intended to only really be used on your opponent's characters.
Usually if a card has a negative effect you will want to attach it to an opponent's character. The part that may have confused you is when NuFenix was talking about Stone Calendar which lets you turn the success tokens on Concrete & Chains into card draw, but since that post Stone Calendar has been errataed so that this trick doesn't work anymore.
What better options you have to get card draw will depend on what faction you run, and consider too that Karrius's post was also made before the Stone Calendar errata. So, he was probably thinking of using a different card (probably something with Fated on it) with Stone Calendar which is no longer legal now either post-errata.
right so I need to read the errata file too now!?
Ideally yes. In any game that has errata, there can be things in there that override the rulebook or printed cards. I wish FFG could find a good way to offer updated cards but it's not an easy thing to do.
This is actually a recent enough change that you'd have seen it discussed here on the forums just a little while back too.
I'm using this card with the assumption that at ANY time the character's skill reaches zero, that character is fish food. I'm assuming that's how it was intended to be used. If you take the text literally, it sounds like the destruction effect can only occur at the beginning of a turn, right after a success token has been placed on Concrete and Chains.
Can I get any agreement? As much as I like this game, it definitely seems to require more intuition and interpretation when it comes to understanding how a card is meant to be used. For having such a relatively small card pool, I feel like there is a lot of card errata to worry about.
The "If attached character has 0 skill, destroy it" occurs as part of the Forced Reaction at the beginning of each turn, so if the attached character's skill is lowered to 0 at, say, the story phase it won't kill him.
The destruction effect can only occur at the beginning of a turn, right after a success token has been placed, see the recent rules forum thread for more detailed explanation.