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Deep Undercover



Deep Undercover

Deep Undercover



Type: Event Faction: The Agency
Cost: 1
Game Text:
Tactic.
Action: Choose a character and name a subtype on an opponent's card. Until the end of the phase that character gains that subtype, Invulnerability, and Willpower.
Flavor Text: He was in too deep, and was beginning to question what the hell he really was.
Set: DotU
Number: 43
Illustrator: Alexandre Dainche


6 Comments

why would you give your opponent invulnerability and willpower?

It gives the character you choose Invulnerability and Willpower.  Normally you would choose your own character.

Yes, just to clarify, the opponents part of the text only refers to the subtype, not the card you have to choose.

 

So if the opponent has 3 criminals and an Ancient One in play, you can give one of your characters either Ancient One or Criminal, plus invulnerability and willpower.

 

And if the opponent does have an ancient one that's often handy as many effects don't work on that particular subtype.

ah gotcha, thank you both

Does not seem very useful anymore since we got Ward of Protection in the latest box.

Tactical advantage of an Event card. You're getting surprise here. You're getting (hopefully) permanence with the Ward. Different cards for different situations.

Example: you want to send Professor William Webb into a story solo, negating a blocking Lady Esprit, and winning the story by surprise? Use Deep Undercover.

Or, you want to make sure your Hunters of Ardenne can kick butt without worrying about losing them every turn? Use the Ward.

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