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Made Man
Submitted
Darksbane
, Feb 01 2014 07:00 AM | Last updated Feb 01 2014 07:00 AM
![]() Made ManType: Support Faction: Syndicate Cost: 1 Game Text: Attachment. Condition. Attach to a Criminal character you control. Response: When the attached character is destroyed, destroy a character controlled by an opponent with skill is equal to or lower than the attached character. Set: DotU Number: 29 Illustrator: Douglas Sirois |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
2 Comments
Does anyone have any experience with this card? I have a deck that packs 3x Hanyatl's 12:3 and 3x Johnny V's Dame, so it seems like Made Man would be a good way to protect my investments. As expected, my deck is packed with high-skill Criminals who are very vulnerable (Henry Knoll, Mr. Davis Pan, Jacob Finnegan, Numbers Runner, etc.), and the deck struggles with card disadvantage if the game goes long. While Made Man doesn't create card advantage, it will likely create "cost advantage" (i.e., the combined costs of Made Man + my Criminal character < the combined costs of my opponent's removal + character I kill). Cost advantage isn't as good as card advantage, but it's still something.
Any recommendations?
You can try Crooked Attorney, Clover Club High Roller, Living Ink to cooperate with this card.
Oh no... Clover Club High Roller is not a Criminal.