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Marine Salvager



Marine Salvager

Marine Salvager



Type: Character Faction: Syndicate
Cost: 2 Skill: 2 Icons: (C)
Game Text:
Criminal.
Action: Exhaust Marine Salvager and pay X to choose a support card in any player's discard pile. Then, put that support card into play under your control. X is equal to the printed cost of the support card.
Set: DotU
Number: 15
Illustrator: Angela Sung


5 Comments

Yeah, a Syndicate/Deep Ones deck with three of these guys is now on the to-build list. :)

Edited to add: Less thematic, but more playworthy would be to pair them with Shub, for the support destruction on offer there.
Cthulhu in general, so that you can use Flooded Vaults to get non-location support out of your deck, and then use these to get your vaults back.
    • Carthoris likes this
It's interesting that Marine Salvager doesn't have the same "minimum of 1" payment clause that Bone Sculptor has, nor the "remove from game" clause. There's just more potential for abuse with the Sculptor I suppose.
Photo
RichardPlunkett
Jul 21 2017 10:44 PM

I have never been much of a fan of the Bone Sculptor, but this card is powerful. Great with temporary attachments it realy ramps up the irritation from Concrete and Chains, Length of Pipe, etc

    • Track8 likes this

Length of Pipe is definitely a good choice because the Salvager can fetch it for free.  Artifact of the Lost Cities is really nice too, especially when paired with Concrete and Chains, Indebted, and other temporary support cards.  You can draw a lot of cards that way.  I kind of like Cathouse with the Salvager too (for repeated diving into the pile).

    • RichardPlunkett likes this

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