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Roll the Dice
Submitted
Darksbane
, Feb 01 2014 07:14 AM | Last updated Feb 01 2014 07:14 AM
![]() Roll the DiceType: Event Faction: Syndicate Cost: 4 Game Text: Action: Each player reveals cards from the top of his deck until he reveals a character. Then each player that revealed a character with the lowest skill exhausts all characters he controls. Flavor Text: "New shooter coming in! Everyone place your bets!" Set: DotU Number: 36 Illustrator: Julepe |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
Not sure what happens here. Maybe skip revealed top card... idk.
I don't see why the Restless Dead would abort the resolution of the Action in Roll the Dice. The Disrupt ability of the Restless Dead simply removes it from consideration in that resolution (and brings it into play). Note "instead," so that the card after Restless Dead will be treated as the Restless Dead would have been, had the Disrupt not been executed.
That's what I was assuming too. I just wanted to make sure I was on the right track.
Also, I just gave this card three stars. (It had only one.) It's very powerful in the right deck: being able to exhaust all of your opponent's characters during your operations phase in a late stage of the game can be enormous! Also, there are now a lot of other tools (such as Irish Channel and its siblings in other factions) that can be used to ensure that your own top card is a high-skilled character. It's pretty easy to design a Syndicate deck that has almost all characters with skill 3 or better, for that matter!
And, as your question implies, the Restless Dead pair nicely with it also.
Oh, yeah. Roll the Dice for the Resilient skill-6 Nyarlathotep that you just returned to the top of your deck? Perfect.