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Clover Club Regular
Submitted
Darksbane
, Sep 07 2010 05:09 PM | Last updated Sep 28 2010 06:59 PM
![]() Clover Club RegularType: Character Faction: Syndicate Cost: 3 Skill: 2 Icons: (C)(I) Game Text: Criminal Opponents play with the top card of their deck revealed. Response: After an opponent places a success token at a story, that player draws one card. Set: IMoD Number: 26 Illustrator: Carlo Bocchio |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
15 Comments
yes, it is.
It also has a synergy withPetty Thief (ItDoN) for example...
Or it might be useful if you can discard from opponents hand or choose what to discard
(Umr at-Tawil, Byakhee attack,...)
(But for a discard deck Clover Club Regulars effect looks to weak to me.)
Syndicate has a lot of curious card effects... like put something on bottom of the deck, other effects can take it from there...
Some of thoses effects, I have not found their practice application till yet... they look very inconvenient to me.
Perhaps some of them will become very cool in near future with some new card effects?! We'll see...
But, you could also use cards that can discard from his hand (maybe teaming up w/ Hastur instead of Yog) and then you might activate it. You might also have cards that require you to have fewer cards in hand than your opponent. It could be used in a discard deck but Syndicate doesn't really have many such cards so you'd likely be more effective with other factions instead.
It's just an option, probably something FFG put out there to see what people would make of it. Someday it might get new combos with future cards, who knows? When it came out the Prophecy-destruction angle didn't exist either.
Personally I really like the idea and I hope they put out a lot more Prophecies in the future.
Judging by stats alone, this card is pretty awful and is easily outclassed by a lot of other 3-drops. Seeing your opponent's draws is nice, but isn't worth the inefficient body that goes along with it. And the ability is so niche that you'll probably never use it. Pass on this one until some super overpowered deck comes around that triggers off having no cards in hand or something.