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Curse of Darkness
Submitted
Darksbane
, Sep 07 2010 05:09 PM | Last updated Sep 28 2010 06:58 PM
![]() Curse of DarknessType: Event Faction: Cthulhu Cost: 2 Game Text: Spell. Disrupt: Cancel the effects of a Day card just played. Then, shuffle that card back into its owner's deck. Set: IMoD Number: 29 Illustrator: Gabrielle Portal |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
Gross. It targets Day cards, of which there aren't a ton seeing play in the first place, plus it can't target triggered abilities from cards already in play (unless I'm misreading the card or it has errata). I think you're able to hit the "destroy all Night cards" effect with this, which is marginally useful as protection for your Night cards, but you're probably just better off running more copies of the relevant cards instead of this.