Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * - - -




Type: Event Faction: Neutral
Cost: 2
Game Text:
Action: Destroy all Night cards in play and attach Daybreak! to a story card. (Counts as an Environment support card with the text: "Day. It is Day. (T) struggles do not resolve at this story.")
Set: IMoD
Number: 23
Illustrator: Jason Caffoe


Fringe playability. If your deck suffers against terror struggles, it's worth including even if Night isn't that much of a thing you're worried about. Blowing up Savio Corvi and Plague Stone is just gravy.

As an event card you pretty much get the benefits of wining some struggles with cards the opponent thought they had made crazy, and then limiting him long term, making it much better than most story attachments. Event speed day is also a big thing, being able to take out a Plague Stone after they play it but before they use it!
Mar 22 2015 10:34 PM
Blowing up a plague stone is huge, I hate that card and any protection from it is welcome. Surprise day can also enable/disable several other cards which can swing stories in your favour if timed correctly. The removing terror struggles is nice as is the fact that it doesn't destroy night cards once it's in play (in case you want to make it both day and night)

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.