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The Captain
Submitted
Darksbane
, Sep 07 2010 05:09 PM | Last updated Sep 28 2010 06:56 PM
![]() The CaptainDreamlands Navigator Type: Character Faction: The Agency Cost: 4 Skill: 3 Icons: (C)(C)(A)(I) Game Text: Independent. Dreamer. Heroic. Willpower. Action: if it is Day, pay 2 to choose a story. Until the end of the phase, count The Captain's icons and skill towards that story without committing him to that story. Set: IMoD Number: 21 Illustrator: A.M. Sartor |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
A good way to dodge struggles if you can't win them, but his high cost and reliance on day is an issue. He's great to go on offense with and then keep a domain open to use his stats with. It takes a specific kind of deck to make him playable, but he's pretty good in it.
With the right deck this is an ability worth the cost.
The Captain is pound-for-pound the most powerful Agency character in the game IMO (yes, I'm assuming it is Day). The Willpower, the perfect icon spread, the reasonable skill, and that ability - holy cow, that ability! Unopposed stories for days! And all for a cost of 4? The guy should cost 6 or 7! You probably don't even need to play any other cards after you play The Captain - just keep using his ability.
I don't agree with some of the negative things said above about The Captain, saying he has unsupported subtypes. I'm sticking a Dream Dagger on the guy and saying "Game Over" unless my opponent has a triggered effect that can destroy him straight up. What does it take for a character to get 5 stars? He's got my vote.
I don't think a story with none of your characters *actually* committed will resolve at all - triggering his ability or not. He's explicitly not committed to the story so without some kind of punching bag to push forward, his ability is useless. Similar to how committing Trent Dixon as only character doesn't mean you get two stories for free because your opponent can't commit against his skill/icons (because no one is actually there).
I wouldn't bet on my interpretation though, but it'd cross the utter-bullcrap-line if you can reliably put 3 success tokes on each story without (almost) anything your opponent could do about it (Agency has tons of character protection cards to boot).
Anyway, he'd be *still* a good character if I'm not off.
One of my favorite pictures from this game.