Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Blasphemous Dreams
Submitted
Darksbane
, Sep 07 2010 05:55 PM | Last updated Sep 28 2010 07:03 PM
![]() Blasphemous DreamsType: Event Faction: Neutral Cost: 2 Game Text: Curse If it is Night, reduce the cost to play Blasphemous Dreams by 2. Action: Ready a Dreamer character you control to choose and exhaust a non-Dreamer character. Set: ItDoN Number: 59 Illustrator: Tiziano Baracchi |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
With the restriction, auto consider as long as you have 2 or more dreamers in your deck, or tech to make them.
Note that readying is a cost, therefore happens even if the event is cancelled.
I wish the Dreamer restriction wasn't on this, because it would be so much more flexible. If you're building a deck around Dreamer synergy, this can be a great card, but otherwise it's basically unplayable, which is a shame.