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Blasphemous Dreams



Blasphemous Dreams

Blasphemous Dreams



Type: Event Faction: Neutral
Cost: 2
Game Text:
Curse
If it is Night, reduce the cost to play Blasphemous Dreams by 2.
Action: Ready a Dreamer character you control to choose and exhaust a non-Dreamer character.
Set: ItDoN
Number: 59
Illustrator: Tiziano Baracchi


3 Comments

Photo
Mulletcheese
Mar 25 2015 06:20 AM
With only 20 dreamers in the card pool, several of which are not worth playing, it can be difficult to construct a deck that can reliably use this card. Even without the dreamer restriction I would struggle to fit this into any of my decks.
0 cost to stand a character and exhaust one of theirs? Auto include in night without the restriction.

With the restriction, auto consider as long as you have 2 or more dreamers in your deck, or tech to make them.

Note that readying is a cost, therefore happens even if the event is cancelled.

I wish the Dreamer restriction wasn't on this, because it would be so much more flexible. If you're building a deck around Dreamer synergy, this can be a great card, but otherwise it's basically unplayable, which is a shame.


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