Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Dream Dagger
Submitted
Darksbane
, Sep 07 2010 05:55 PM | Last updated Sep 28 2010 07:02 PM
![]() Dream DaggerType: Support Faction: Neutral Cost: 1 Game Text: Attachment. Item. Weapon Attach to a character you control. Attached character gains (C). ((T)(C)(C)(A) instead if attached character is a Dreamer.) Action: Pay 1 to unattach Dream Dagger, and attach it to a different character you control. Set: ItDoN Number: 58 Illustrator: Anna Christenson |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
And i really hope future big packs will refresh dreamer/dreamlands support mechanics and day/night mechanics of this cycle, as currently there are next to none day cards, and dreamlands supports idea of "only most on table plays" doesn't do much. If timed with dreamlands reprint it would be realy fun.
Even though I only have packs 3-6 of the Dreamlands cycle, I've been able to build an effective Dreamer deck or two.
Cthulhu/Hastur or MU/Agency look not that bad on dreamer count, especialy Dreamlands fanatic is cheap and easy to get
And with new cads 1 domains tend to be needed, also this cost's a card. I wouldnt call it no brainer, but might help a deck with dreamers that needs more icons.
This is extremely niche playable without using the Dreamer synergy, especially in a combat-lite deck. Being able to bounce it around different characters makes it a ton more appealing, and if you can turn on the extra icons you can really get the gravy train rolling.
It seems like this card would be a blast in a Dreamer deck that also includes Snowmobiles. Wouldn't even need to go the Captain route, so it would free the deck up from having to use Day cards.