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Dreamlands Fanatic



Dreamlands Fanatic

Dreamlands Fanatic



Type: Character Faction: Cthulhu
Cost: 3 Skill: 2 Icons: (T)(A)
Game Text:
Cultist. Dreamer.
Fast.
Response: After an opponent's character leaves play, put Dreamlands Fanatic into play from your hand.
Set: ItDoN
Number: 47
Illustrator: Gabrielle Portal


8 Comments

If I trigger Dreamlands Fanatic’s (Dreamlands
F47) response to put it it into play what
happens if my opponent cancels the effect with
Power Drain (Core Set F100)?
Because Power Drain is a Disrupt it
resolves before the effect that puts
Dreamlands Fanatic into play, so the
effect is canceled and the card remains in
your hand. Note: If multiple cards had
left play simultaneously you would have
multiple response windows where you
could trigger the Dreamland Fanatic’s
effect to put it into play.

double
Photo
SpinyNorman
Mar 25 2015 09:12 AM

Unlike other 'jumpers' you don't have to pay to put him into play, just wait on what is an all too common trigger. But others e.g. Black Dog, Dirk Sharpe go on to say that you can bring them into play committed to a story, enabling story phase shenanigans. Does the lack of this on the Fanatic limit his usefulness?

I'd say so.

However, you are still getting a decent enough card for free. Arcane icons aren't that common, and fast is always welcome. And a cultist to boot. I think it makes it into a lot of decks.
Photo
Mulletcheese
Mar 26 2015 08:45 AM
I don't think it's a limitation, not coming into play committed, as you can still bring him into play and then commit him on the defence just like master of myths (and we all know how good he is). Cthulhu are the only faction that can make good use of the dreamer subtype so this card has 2 subtypes that can be worked with. Being able to jump in after a plague stone is awesome, as is ambushing and moving a dagger onto him (suprise 6 icons + fast). Really good card.

Only a couple characters come into play committed, and Fanatic stays out instead of returning to hand.  Nah, he's great.

Fantastic. Getting an opponent's character to leave play isn't that difficult, either, especially in Cthulhu. Free alt cost, doesn't return to hand later, decent icons and more than 0 skill. Also playable in any deck, since you don't need a resource match on the alternate cost. Also is a Cultist for use with Temple of R'lyeh.

 

Again, fantastic.

FAQ 4.1 - Restricted


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