Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Night Class
Submitted
Darksbane
, Sep 07 2010 05:55 PM | Last updated Sep 28 2010 07:00 PM
![]() Night ClassType: Event Faction: Miskatonic University Cost: 1 Game Text: Research. Play only if it is not Day. Action: Put a [Miskatonic] character with at least 1 (A) icon into play from your hand. At the end of the phase, return that character to your hand if it is still in play. Set: ItDoN Number: 44 Illustrator: Ryan Barger |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
The "not Day" restriction isn't really a problem, since most people want it to be Night anyway. The actual effect is card disadvantage on the surface, but it gets better when you're using it to play something like Jeremiah Kirby. I'd rather just use Ultima Thule and build around that, but if I really need two of the effects in a turn or something, then Night Class is the way to go.