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The Cavern of Flame
Submitted
Darksbane
, Sep 07 2010 05:55 PM | Last updated Sep 28 2010 07:00 PM
![]() The Cavern of FlameGateway to the Dreamlands Type: Support Faction: Hastur Cost: 2 Game Text: Dreamlands. Location. If you control more Dreamlands support cards than any opponent, The Cavern of Flame gains: "Action: Exhaust The Cavern of Flame to choose a non-Dreamer character committed to a story. Ready that character, and remove it from the story." Set: ItDoN Number: 49 Illustrator: German Nobile |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
Now we're talking. This basically forces your opponent to commit at least 2 characters to a story if you leave it up for defense. It can also let you shove through some stories uncontested if you're playing offensively. Solid, solid effect. Hastur naturally wants to play Seventy Steps a lot of the time as well, which just so happens to be a Dreamlands card too, basically guaranteeing you to have more than your opponent. I don't really see other Dreamlands cards around, but that might be because of availability.
the only time it maybe off is only against another hastur deck.
Great card, as long as your opponent doesn't run a lot of dreamlands support cards. Extra fun to combo it with polar mirage.
Just realized this card goes great with The Door That Will Not Close. TDTWNC says characters can't "uncommit." Cavern of Flame doesn't uncommit characters from stories, it removes them from stories. Quite a nice little loophole.