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The Night
Submitted
Darksbane
, Sep 07 2010 05:55 PM | Last updated Sep 28 2010 07:01 PM
![]() The NightDarkness Incarnate Type: Character Faction: Neutral Cost: 6 Skill: 6 Icons: (T)(T)(T)(T)(A) Game Text: Monster Villainous. If it is Night, reduce the cost to play The Night by 3. If it is Night, treat all exhausted non-unique characters as if their printed text boxes were blank. Flavor Text: It closed in, and cloaked him in darkness. Set: ItDoN Number: 57 Illustrator: Ryan Barger |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
9 Comments
Well, The Claret Knight is unique. The 'other things' part is right, however.
4 Terror icons is pretty heavy overkill, but if you can play this for 3 you're getting some good value off the 6 skill. It's still pretty fragile though--no Toughness or Invulnerability, and no combat icons. The text blanking effect can be useful, but most things you want to blank will end up being unique anyway, so don't rely on it too much.
The looping is addressed by an erratum. Night cards are exempt from the effect of The Night. See the first comment here on this card, quoting the FAQ.
Applies to Shadowy Figure, Mad Maudlin, Tenebrous Nightgaunt, Shuggob, etc.