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Dreamlands Fanatic
Submitted
Darksbane
, Sep 07 2010 05:55 PM | Last updated Jul 28 2015 10:13 PM
![]() Dreamlands FanaticType: Character Faction: Cthulhu Cost: 3 Skill: 2 Icons: (T)(A) Game Text: Cultist. Dreamer. Fast. Response: After an opponent's character leaves play, put Dreamlands Fanatic into play from your hand. Set: ItDoN Number: 47 Illustrator: Gabrielle Portal |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
8 Comments
Unlike other 'jumpers' you don't have to pay to put him into play, just wait on what is an all too common trigger. But others e.g. Black Dog, Dirk Sharpe go on to say that you can bring them into play committed to a story, enabling story phase shenanigans. Does the lack of this on the Fanatic limit his usefulness?
However, you are still getting a decent enough card for free. Arcane icons aren't that common, and fast is always welcome. And a cultist to boot. I think it makes it into a lot of decks.
Only a couple characters come into play committed, and Fanatic stays out instead of returning to hand. Nah, he's great.
Fantastic. Getting an opponent's character to leave play isn't that difficult, either, especially in Cthulhu. Free alt cost, doesn't return to hand later, decent icons and more than 0 skill. Also playable in any deck, since you don't need a resource match on the alternate cost. Also is a Cultist for use with Temple of R'lyeh.
Again, fantastic.
FAQ 4.1 - Restricted