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Everlasting Night
Submitted
Darksbane
, Sep 07 2010 04:39 PM | Last updated Sep 24 2010 02:12 PM
![]() Everlasting NightType: Support Faction: Cthulhu Cost: 1 Game Text: Environment. Raise the cost for opponents to play Day cards by 1. Action: Exhaust Everlasting Night to reduce the cost of the next Night card you play this phase by 1 (to a minimum of 1). Set: TH Number: 8 Illustrator: Paul Davey |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
This won't have an appreciable effect on your opponent's play, since it will trigger maybe once or twice a game if you're lucky.
The second ability feels like a trap option. There aren't really enough Night cards to make this appealing to use en masse, so it generally doesn't justify the use. There are a few Night cards that would be nice to get out cheaper, but not at the cost of having an otherwise-lackluster card in your deck.