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The Day Dreamer

The Day Dreamer

The Day Dreamer

Type: Character Faction: Neutral
Cost: 2 Skill: 2 Icons: (A)(A)
Game Text:
Day. It is Day. After The Day Dreamer comes into play, destroy all Night cards.
Action: Pay 2 to put The Day Dreamer into play from your hand. If The Day Dreamer is still in play at the end of the phase, sacrifice it.
Set: TH
Number: 17
Illustrator: David Sourwine


Exactly what I said about the night version of this card. Sacrificing and paying 2 for a card with that small amount of icons and skill just doesn't feel worth it, especially as a neutral.

If you really  need a Day effect to trigger outside of your Operations phase, this is your guy. He's pretty awful for ambushing things otherwise, due to the lack of Willpower and/or Toughness. Also doesn't go back to your hand for later use.


If you're playing him without the ambush, it's probably for the Day effect, and there are better options for that.

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