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The Setting Sun
Submitted
Darksbane
, Sep 07 2010 04:39 PM | Last updated Sep 28 2010 06:04 PM
![]() The Setting SunThe Light Fails Type: Support Faction: Neutral Cost: 1 Game Text: Environment. Night. It is Night. After The Setting Sun comes into play, destroy all Day cards. Each non-unique character loses an (I) icon. Set: TH Number: 20 Illustrator: Raya Golden |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
I like this in a longer-game control build, but as with The Rays of Dawn, the non-unique restriction is pretty awkward. I think I'd rather run removal in general, but at 1 the price is right for this sort of effect, especially if it buys you an extra turn.