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Twilight Ritual
Submitted
Darksbane
, Sep 07 2010 04:39 PM | Last updated Nov 21 2010 04:22 PM
![]() Twilight RitualType: Event Faction: Neutral Cost: 1 Game Text: Ritual. Action: Until the end of the phase, treat all Day and all Night cards currently in play as if their text boxes were blank. Then, draw a card. Flavor Text: There is an abundance of magic in the time at which day turns to night... Set: TH Number: 16 Illustrator: Sacha Diener |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
5 Comments
It won't blank the ones which are immune to non-day/night.
Meh. Most of the time this will just read "Draw a card", which is a waste of deck space for 1 cost. It's nice that it's never a straight-up dead card, but it doesn't do enough to be worth it.
If it destroyed one of the types of cards (your choice on cast), it would be sweet. You'd probably have to remove the draw a card clause then, but the effect would be worth putting into some decks.
Absolutely right - making it even more situational than I first thought. Not a good card at all imo.