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Twilight Gate
Submitted
Darksbane
, Sep 07 2010 04:39 PM | Last updated Jun 16 2014 04:11 AM
![]() Twilight GateType: Event Faction: Yog-Sothoth Cost: 2 Game Text: Action: Choose a non-Ancient One character card attached to one of your domains as a resource. Put that card into play under your control. If that character is still in play at the end of the phase, attach it to any of your domains as a resource. Set: TH Number: 12 Illustrator: Jason Caffoe |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
Restricted.
The above post answers that question.
Very potent. There are plenty of non-ancient ones that can have a massive influence on the game, and it doesn't even specify Yog. Then there's the resource movement and ramping you can get afterwards. A card to build a deck around for sure.
Well, it's restricted for a reason. Dumping out some ridiculous fatty with a nice enters/leaves play ability (or even just a great activated one) on turn 1 or 2 is absurd. It also allows for some resource ramp and/or smoothing by shifting around resources. You have to tailor your deck around it, but it's generally worth it.
What happens if the character leaves play during the phase it was brought into play by Twilight Gate.
Will it still return to your domains or stay in the discard pile or in your hand or wherever he ended up?
Ah, ignore my question. It would help to actually read the card.