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Attaché
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![]() AttachéType: Character Faction: The Agency Cost: 4 Skill: 3 Icons: (C) (I) (I) Game Text: Government. Attache gains +1 skill for each Government character you control. Your Government characters gain (A). Flavor Text: She was the general’s voice and ears. Set: For the Greater Good Number: 15 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
Card name is incorrect, missing the Military part.
This card fascinates me. It's almost asking the player, "how badly do you want your Government deck to have arcane?" For anyone who plays Call of Duty Zombies, it's like the Mule Kick perk. "How much are you willing to pay for that 3rd weapon? Will you pay 4000 points?"
In the case of Military Attache, you're paying through the nose for an icon (arcane) that every Government deck is desperately seeking. And you might find that just one turn of having lots of arcane is enough. One turn of unrestrained aggression from the Government can be really devastating.
That said, paying 4 for a character that is vulnerable to all sorts of removal/insanity is pretty rough. Marshall Greene, The Company, and similar cards can give the Attache a welcome boost, and Agency is the king of protection, but you better believe the Attache is going to attract all your opponent's removal until she's dealt with. Better make her count while you've got her.