Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Caleb Orison
Submitted
Guest
, -- | Last updated --
![]() Caleb OrisonType: Character Faction: Cthulhu Cost: 2 Skill: 1 Icons: (C) Game Text: Cultist. Forced Response: After all stories are resolved, each player that did not commit at least one character to a story must sacrifice a support card he controls, if able. Flavor Text: “Ph’nglui Mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!†Set: For the Greater Good Number: 39 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
Not that Cultists needed help, but this guy seems pretty bad for the tribe. Unique, low skill, few icons, a really risky Forced Response.
I assume its supposed to help against control decks?
Correct me if I'm wrong, but I believe his effect doesn't happen if no one goes to stories.
I think this is right. From the FAQ, "Stories will resolve only if the active player has characters at that story." So if the active player does not commit characters to any stories, the Forced Response is not triggered.