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Deciphered Reality
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![]() Deciphered RealityType: Support Faction: Silver Twilight Cost: 1 Game Text: Attachment. Environment. Attach to a story card. Action: Discard a card from your hand to choose a struggle at the attached story. That struggle resolves an additional time this phase. Limit once per turn. Set: For the Greater Good Number: 50 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
wish didn't have the discard a card part :/
Am I right in understanding that only the player who played this support can trigger its action?
The one controlling it to be more exact, but yes, usually the player that played it.
Hand discards can be attractive in order to activate T'tka Halot.
Deciphered Reality is brutally inefficient. It doesn't even do anything until you start discarding cards to trigger its ability. Even then, it's only once per turn, and it can only add struggles that already exist at the attached story. It can't even remove struggles, which would have added some welcome versatility.
Even running John Scott, Mayor Atkinson, Senator Nathaniel Rhodes, recursion, and so forth, this card just doesn't do enough to warrant a spot in my decks. It's too slow and temporary to effectively seed a discard pile, and trading a card for one extra struggle is just a bad trade.
The fact that this card exists automatically saves Unbound! from being a 1/5 because Deciphered Reality creates a new standard for 1-star cards in my opinion. Too bad because I like the art and the concept.