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Ice Storm



Ice Storm

Ice Storm



Type: Event Faction: Neutral
Cost: 0
Game Text:
Disaster. Polar.
Action: Until the end of the phase, your opponent must discard a success token from his side of a story to commit characters to that story, if able.
Flavor Text: “Only a fool would go out on a night like this.”
Set: For the Greater Good
Number: 38
Illustrator:


7 Comments

Okay so what are the best ways to loop this event? If you get it off first turn before they have success tokens they can't do anything, then if a way to get it back do it again. This is a card I really wanted to see to give control decks some options this seems like can be strong if there is a way to get it back reliably. 

Would you use this to stop them attacking stories, or defending them? Or both with a pair of them.

 

In terms of recursion, BRB from ST is the first.

Desperate Search from MU.

Doctor Lomboso with other Lunatics from Hastur to put it back on top of your own deck. Or Hamu XX 15:14 using similar logic but back to hand.

Servant to the Elder Things if you only get 2 of them in your discard pile from Yog. Or similar to Doctor Lomboso, Sebastian Blake to put it on your own deck to draw again.

 

Just a few to get the ball rolling ;)

It can be used offensively or defensively but I think will see more play as stopping your opponent on their turn. 

Wait does the "if able" refer to committing or success token discarding?  If the latter this wouldn't work when they have no success tokens on a story.

The way I read it, it refers to the discarding.  Doesn't seem to make sense for it to refer to committing.

Wow didn't notice that......no wonder it is free that is significantly worse

 

Danigral - 3 out of 5. Could be good, but could be crap, so really unless you’re building with significant synergy around it, it will likely get cut in any deck. This is a cool card for polar decks but won’t do much to make that deck more viable; it will be best with Watcher of the Signs in Cthulhu for it’s Disaster subtype.

 
mnBroncos - 4 out of 5. I love this card! It may not be that good but I really wanna play around with this card. It cost nothing which is always good, polar which has some synergy and this can be used both on your turn or your opponents. Having this turn one when they don’t even have success tokens allows you do so much.
 
Obtuse - 3 out of 5. Admit it. Your Giant Albino Penguin/Polar deck just got a little better. Two great subtypes and the right price at 0. Can be used either proactively or reactively. A neat card for a niche deck.
 
livingend - 2 out of 5. The effect here is almost assuredly not worth a card. The real power of Ice Storm lies in its subtypes. And what power lies in those subtypes? Well, the aforementioned Albino Penguin is a good place to start I believe. Throw in three Polar Mirages, two Antarctic Winds and maybe a White Out or two and you’ll have a nice story control engine with Hypothermia as a curve topper. So, why is the score for Ice Storm only a 2 out of 5? Because Polar events are almost exclusively reactive, and being reactive is suboptimal in a tempo-based game like CoC. You can’t consistently keep domains open to play cards on your opponent’s turn in case certain conditions are met without falling behind in the long run. Verdict: There’s a slim chance this might be playable. But for now it only earns a glance askance.
 
WWDrakey & Ire - 5 out of 5. We’re admitting it, we love our Penguins. That said, we also like resource shenanigans, and this sounds like just the thing to pull ‘em off with Watcher of the Signs. On top of that, it’s an easy and efficient 0-cost event for sapping speed from your opponent. The fact that it’s perfect for building up to those bigger-impact Polar events is just icing on the cake. Bad pun intended.

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