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Interrogator
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![]() InterrogatorType: Character Faction: The Agency Cost: 0 Skill: 0 Icons: (C) Game Text: Investigator. Action: Choose a character committed to the same story as Interrogator. Until the end of the phase, that character does not count its skill at this story. Limit once per phase. Flavor Text: He loved the satisfaction of a job well done. Set: For the Greater Good Number: 1 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
8 Comments
A grown man who can make even David Pan cry. 2 Steadfast means if Agency is your minor faction, he may not be able to play right away.
What this guy needs is a Springfield M1903.
This guy has often been useful in my Government deck in case I don't have a perfect start. This guy can slow things down for the opponent just enough to get board advantage back and counters Syndicate skill shananigans and Ancient Ones very nicely.
What does it mean to "not count skill?" Does that only affect the skill check, or can it also affect the icon struggles when combined with St. Claire and Mr. David Pan?
St. Claire references character skill, but not the counting of character skill, so you couldn't use Interrogator to keep a characters icons from being used via. St. Claire. St. Claire doesn't reference printed skill so other skill lowering effects could be used though.
For Mr. David Pan, his card does refer to counting skill, so Interrogator's effect used on a character would prevent their skill from being used in the calculations for icon checks at the same planet as Mr. David Pan.
I'm a little surprised by some of the reviews on this card. True, Interrogator doesn't fill the classic role of a rush character because he's not able to grab 2 success tokens on his own. However, he IS helpful in grabbing you an unopposed success token when combined with someone like King John. Even if your opponent brings two blockers, the Interrogator helps to kill one of them and negates the skill of the other one. I actually do see the Interrogator having a role in a rush deck as long as you still have enough other turn 1 characters (probably another 12+) to pair with him.
I haven't used him much, but when I have played against him he has been very annoying. He has a strong defensive or anti-rush effect. He can stop most characters that cost 2 or less from succeeding at a story by themselves. This can easily slow a faster deck enough to get you in the game. And with powerhouses like The Foundation, agency has a much better slow game than it used to.