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Raid!



Raid!

Raid!



Type: Event Faction: The Agency
Cost: 1
Game Text:
Tactic.
Disrupt: When your opponent triggers the ability of a support card with printed cost X or less, put that support card on the bottom of its owner’s deck instead.
Flavor Text: The police had slowly and quietly surrounded the suspects position, ready for the word that would send them into action.
Set: For the Greater Good
Number: 31
Illustrator:


5 Comments

Very nice!

Its nice seeing other factions get their own form of support control. Shub can't be the only one that can remove supports it is to important. 

 

Danigral - 4 out of 5. While it’s limited to support cards that actually have a triggered effect, that is surprisingly a lot of supports that matter: Khopesh, Temple, Rite, Asylum, Plague Stone, Ice Shaft, etc. Your opponent will always have to think if you have that domain open. And it’s a tactic, adding more to the Agency/Syndicate arsenal. To me, it’s not a 5 because, as a disrupt, you have to wait for your opponent to trigger it and you have to keep the domain open for that. Because of that, it can be highly domain intensive, and therefore situational or at least telegraphed.

 
mnBroncos - 5 out of 5. Boom GOOD location control not in Shub automatic 5.
 
Obtuse- 5 out of 5. LOTS of support cards that see play you can deal with even with just a 1 domain open. Flooded Vault, Ultima Thule, The Festival come to mind. No restrictions on “non-location” or anything like that. Every deck can use a little support removal. Oh, and it’s a Tactic so ready your Claret Knights everyone.
 
livingend - 4 out of 5. Everything that has a human faction symbol in the top right corner and deals with support cards demands closer examination. Raid! is great because, assuming you have a sufficiently large open domain, your opponent won’t get a single activation out of their precious support card. Even though it can target support cards of any size, the real strength of Raid! lies in its efficiency against threatening 1 drop support cards such as Ultima Thule and Flooded Vault. A nice added bonus here is that Jamburg won’t be able to immediately return to play what you just removed. Verdict: 2x Raid!-flavored jam in most Agency decks.
 
WWDrakey & Ire - 5 out of 5. One of the missing parts of the Agency puzzle has been solid support-removal. Keeping that in mind, Raid! is likely to become an automatic 2-3x in most Agency-heavy decks for the foreseeable future.
Not a 5 or even 4 star card, IMO. Might even be 2 stars. Situational removal, and potentially expensive at that. Too many times I have to hold a domain open with the hope my opponent triggers his support card. I'd rather just Torch the Joint, or beat him with my own superior Agency attachments, or splash Shub even.
Photo
RichardPlunkett
Jan 30 2016 11:02 PM

I played two of these in my Australian Championship deck. They performed very well. Keeping a domain open can be an issue, but practice and judgement help there. It is also excellent for taking out 1-cost supports, for my deck often has one of those open on early rounds, giving me a cheap easy counter to cards like Archmage Attache, Book of Iod, Ultima Thule.

I play tested a lot vs Torch the Joint and Political Demonstration, and this card ended comfortably in the lead.


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