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Relentless Stalker
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![]() Relentless StalkerType: Character Faction: The Agency Cost: 2 Skill: 1 Icons: (C) (C) Game Text: Hunter. Willpower. Toughness +1. When you would uncommit Relentless Stalker from a story, you may choose to not uncommit it until the story is won. (((C) Struggle)) Set: For the Greater Good Number: 5 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
Question: why would I choose not to uncommit a character? So that it stays on that story to defend it during my opponents turn? Or maybe because there is some card effect which makes it more difficult to commit for instance?
I played this card tonight and couldn't really find a good reason to use that ability. Am I missing a great combination?
Agency lacks arcane, so I've found Relentless Stalker allows you to be a bit more aggressive with your story commitments as he can stay behind to defend. If you happen to win arcane, it's almost like having 2 characters readied for the block. With Willpower, Toughness +1, CC and adding a combat struggle, Relentless Stalker can prove problematic for certain deck types, namely Cthulhu/Hastur cultists or MU rush.
I've had some good success with Relentless Stalker by boosting him up with an attachment, such as the Sword of Y'ha-tallo or Lightning Gun. I know most players are down on attachments as they're a 2-for-1 loss when the character is removed from play, but with Willpower and Toughness the Stalker is fairly resilient. The Lightning Gun can be especially annoying early game. He's also good against exhaustion or story denial decks.
It might not be an ability you use every turn, but it's come in handy in many of my games.